package swarm

import (
	
	
	
	
	

	ic 
	
	
	

	ma 
)

// TODO: Put this elsewhere.

// ErrConnClosed is returned when operating on a closed connection.
var ErrConnClosed = errors.New("connection closed")

// Conn is the connection type used by swarm. In general, you won't use this
// type directly.
type Conn struct {
	id    uint64
	conn  transport.CapableConn
	swarm *Swarm

	closeOnce sync.Once
	err       error

	notifyLk sync.Mutex

	streams struct {
		sync.Mutex
		m map[*Stream]struct{}
	}

	stat network.ConnStats
}

var _ network.Conn = &Conn{}

func ( *Conn) () bool {
	return .conn.IsClosed()
}

func ( *Conn) () string {
	// format: <first 10 chars of peer id>-<global conn ordinal>
	return fmt.Sprintf("%s-%d", .RemotePeer().String()[:10], .id)
}

// Close closes this connection.
//
// Note: This method won't wait for the close notifications to finish as that
// would create a deadlock when called from an open notification (because all
// open notifications must finish before we can fire off the close
// notifications).
func ( *Conn) () error {
	.closeOnce.Do(func() {
		.doClose(0)
	})
	return .err
}

func ( *Conn) ( network.ConnErrorCode) error {
	.closeOnce.Do(func() {
		.doClose()
	})
	return .err
}

func ( *Conn) ( network.ConnErrorCode) {
	.swarm.removeConn()

	// Prevent new streams from opening.
	.streams.Lock()
	 := .streams.m
	.streams.m = nil
	.streams.Unlock()

	if  != 0 {
		.err = .conn.CloseWithError()
	} else {
		.err = .conn.Close()
	}

	// Send the connectedness event after closing the connection.
	// This ensures that both remote connection close and local connection
	// close events are sent after the underlying transport connection is closed.
	.swarm.connectednessEventEmitter.RemoveConn(.RemotePeer())

	// This is just for cleaning up state. The connection has already been closed.
	// We *could* optimize this but it really isn't worth it.
	for  := range  {
		.Reset()
	}

	// do this in a goroutine to avoid deadlocking if we call close in an open notification.
	go func() {
		// prevents us from issuing close notifications before finishing the open notifications
		.notifyLk.Lock()
		defer .notifyLk.Unlock()

		// Only notify for disconnection if we notified for connection
		.swarm.notifyAll(func( network.Notifiee) {
			.Disconnected(.swarm, )
		})
		.swarm.refs.Done()
	}()
}

func ( *Conn) ( *Stream) {
	.streams.Lock()
	.stat.NumStreams--
	delete(.streams.m, )
	.streams.Unlock()
	.scope.Done()
}

// listens for new streams.
//
// The caller must take a swarm ref before calling. This function decrements the
// swarm ref count.
func ( *Conn) () {
	go func() {
		defer .swarm.refs.Done()
		defer .Close()
		for {
			,  := .conn.AcceptStream()
			if  != nil {
				return
			}
			,  := .swarm.ResourceManager().OpenStream(.RemotePeer(), network.DirInbound)
			if  != nil {
				.ResetWithError(network.StreamResourceLimitExceeded)
				continue
			}
			.swarm.refs.Add(1)
			go func() {
				,  := .addStream(, network.DirInbound, )

				// Don't defer this. We don't want to block
				// swarm shutdown on the connection handler.
				.swarm.refs.Done()

				// We only get an error here when the swarm is closed or closing.
				if  != nil {
					.Done()
					return
				}

				if  := .swarm.StreamHandler();  != nil {
					()
				}
				.completeAcceptStreamGoroutine()
			}()
		}
	}()
}

func ( *Conn) () string {
	return fmt.Sprintf(
		"<swarm.Conn[%T] %s (%s) <-> %s (%s)>",
		.conn.Transport(),
		.conn.LocalMultiaddr(),
		.conn.LocalPeer(),
		.conn.RemoteMultiaddr(),
		.conn.RemotePeer(),
	)
}

// LocalMultiaddr is the Multiaddr on this side
func ( *Conn) () ma.Multiaddr {
	return .conn.LocalMultiaddr()
}

// LocalPeer is the Peer on our side of the connection
func ( *Conn) () peer.ID {
	return .conn.LocalPeer()
}

// RemoteMultiaddr is the Multiaddr on the remote side
func ( *Conn) () ma.Multiaddr {
	return .conn.RemoteMultiaddr()
}

// RemotePeer is the Peer on the remote side
func ( *Conn) () peer.ID {
	return .conn.RemotePeer()
}

// RemotePublicKey is the public key of the peer on the remote side
func ( *Conn) () ic.PubKey {
	return .conn.RemotePublicKey()
}

// ConnState is the security connection state. including early data result.
// Empty if not supported.
func ( *Conn) () network.ConnectionState {
	return .conn.ConnState()
}

// Stat returns metadata pertaining to this connection
func ( *Conn) () network.ConnStats {
	.streams.Lock()
	defer .streams.Unlock()
	return .stat
}

// NewStream returns a new Stream from this connection
func ( *Conn) ( context.Context) (network.Stream, error) {
	if .Stat().Limited {
		if ,  := network.GetAllowLimitedConn(); ! {
			return nil, network.ErrLimitedConn
		}
	}

	,  := .swarm.ResourceManager().OpenStream(.RemotePeer(), network.DirOutbound)
	if  != nil {
		return nil, 
	}

	if ,  := .Deadline(); ! {
		var  context.CancelFunc
		,  = context.WithTimeout(, defaultNewStreamTimeout)
		defer ()
	}

	,  := .openAndAddStream(, )
	if  != nil {
		.Done()
		if errors.Is(, context.DeadlineExceeded) {
			 = fmt.Errorf("timed out: %w", )
		}
		return nil, 
	}
	return , nil
}

func ( *Conn) ( context.Context,  network.StreamManagementScope) (network.Stream, error) {
	,  := .conn.OpenStream()
	if  != nil {
		return nil, 
	}
	return .addStream(, network.DirOutbound, )
}

func ( *Conn) ( network.MuxedStream,  network.Direction,  network.StreamManagementScope) (*Stream, error) {
	.streams.Lock()
	// Are we still online?
	if .streams.m == nil {
		.streams.Unlock()
		.Reset()
		return nil, ErrConnClosed
	}

	// Wrap and register the stream.
	 := &Stream{
		stream: ,
		conn:   ,
		scope:  ,
		stat: network.Stats{
			Direction: ,
			Opened:    time.Now(),
		},
		id:                             .swarm.nextStreamID.Add(1),
		acceptStreamGoroutineCompleted:  != network.DirInbound,
	}
	.stat.NumStreams++
	.streams.m[] = struct{}{}

	// Released once the stream disconnect notifications have finished
	// firing (in Swarm.remove).
	.swarm.refs.Add(1)

	.streams.Unlock()
	return , nil
}

// GetStreams returns the streams associated with this connection.
func ( *Conn) () []network.Stream {
	.streams.Lock()
	defer .streams.Unlock()
	 := make([]network.Stream, 0, len(.streams.m))
	for  := range .streams.m {
		 = append(, )
	}
	return 
}

func ( *Conn) () network.ConnScope {
	return .conn.Scope()
}