package shape
import (
"math"
"oss.terrastruct.com/d2/lib/geo"
"oss.terrastruct.com/d2/lib/svg"
"oss.terrastruct.com/util-go/go2"
)
type shapeStoredData struct {
*baseShape
}
const storedDataWedgeWidth = 15.
func NewStoredData (box *geo .Box ) Shape {
shape := shapeStoredData {
baseShape : &baseShape {
Type : STORED_DATA_TYPE ,
Box : box ,
},
}
shape .FullShape = go2 .Pointer (Shape (shape ))
return shape
}
func (s shapeStoredData ) GetInnerBox () *geo .Box {
width := s .Box .Width
tl := s .Box .TopLeft .Copy ()
width -= 2 * storedDataWedgeWidth
tl .X += storedDataWedgeWidth
return geo .NewBox (tl , width , s .Box .Height )
}
func storedDataPath(box *geo .Box ) *svg .SvgPathContext {
wedgeWidth := storedDataWedgeWidth
multiplier := 0.27
if box .Width < wedgeWidth *2 {
wedgeWidth = box .Width / 2.0
}
pc := svg .NewSVGPathContext (box .TopLeft , 1 , 1 )
pc .StartAt (pc .Absolute (wedgeWidth , 0 ))
pc .H (true , box .Width -wedgeWidth )
pc .C (false , box .Width -wedgeWidth *multiplier , 0 , box .Width -wedgeWidth , box .Height *multiplier , box .Width -wedgeWidth , box .Height /2.0 )
pc .C (false , box .Width -wedgeWidth , box .Height -box .Height *multiplier , box .Width -wedgeWidth *multiplier , box .Height , box .Width , box .Height )
pc .H (true , -(box .Width - wedgeWidth ))
pc .C (false , wedgeWidth -wedgeWidth *multiplier , box .Height , 0 , box .Height -box .Height *multiplier , 0 , box .Height /2.0 )
pc .C (false , 0 , box .Height *multiplier , wedgeWidth -wedgeWidth *multiplier , 0 , wedgeWidth , 0 )
pc .Z ()
return pc
}
func (s shapeStoredData ) Perimeter () []geo .Intersectable {
return storedDataPath (s .Box ).Path
}
func (s shapeStoredData ) GetSVGPathData () []string {
return []string {
storedDataPath (s .Box ).PathData (),
}
}
func (s shapeStoredData ) GetDimensionsToFit (width , height , paddingX , paddingY float64 ) (float64 , float64 ) {
totalWidth := width + paddingX + 2 *storedDataWedgeWidth
return math .Ceil (totalWidth ), math .Ceil (height + paddingY )
}
func (s shapeStoredData ) GetDefaultPadding () (paddingX , paddingY float64 ) {
return defaultPadding - 10 , defaultPadding
}
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