/*
 *
 * Copyright 2023 gRPC authors.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
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 *
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// Package idle contains a component for managing idleness (entering and exiting) // based on RPC activity.
package idle import ( ) // For overriding in unit tests. var timeAfterFunc = func( time.Duration, func()) *time.Timer { return time.AfterFunc(, ) } // ClientConn is the functionality provided by grpc.ClientConn to enter and exit // from idle mode. type ClientConn interface { ExitIdleMode() EnterIdleMode() } // Manager implements idleness detection and calls the ClientConn to enter/exit // idle mode when appropriate. Must be created by NewManager. type Manager struct { // State accessed atomically. lastCallEndTime int64 // Unix timestamp in nanos; time when the most recent RPC completed. activeCallsCount int32 // Count of active RPCs; -math.MaxInt32 means channel is idle or is trying to get there. activeSinceLastTimerCheck int32 // Boolean; True if there was an RPC since the last timer callback. closed int32 // Boolean; True when the manager is closed. // Can be accessed without atomics or mutex since these are set at creation // time and read-only after that. cc ClientConn // Functionality provided by grpc.ClientConn. timeout time.Duration // idleMu is used to guarantee mutual exclusion in two scenarios: // - Opposing intentions: // - a: Idle timeout has fired and handleIdleTimeout() is trying to put // the channel in idle mode because the channel has been inactive. // - b: At the same time an RPC is made on the channel, and OnCallBegin() // is trying to prevent the channel from going idle. // - Competing intentions: // - The channel is in idle mode and there are multiple RPCs starting at // the same time, all trying to move the channel out of idle. Only one // of them should succeed in doing so, while the other RPCs should // piggyback on the first one and be successfully handled. idleMu sync.RWMutex actuallyIdle bool timer *time.Timer } // NewManager creates a new idleness manager implementation for the // given idle timeout. It begins in idle mode. func ( ClientConn, time.Duration) *Manager { return &Manager{ cc: , timeout: , actuallyIdle: true, activeCallsCount: -math.MaxInt32, } } // resetIdleTimerLocked resets the idle timer to the given duration. Called // when exiting idle mode or when the timer fires and we need to reset it. func ( *Manager) ( time.Duration) { if .isClosed() || .timeout == 0 || .actuallyIdle { return } // It is safe to ignore the return value from Reset() because this method is // only ever called from the timer callback or when exiting idle mode. if .timer != nil { .timer.Stop() } .timer = timeAfterFunc(, .handleIdleTimeout) } func ( *Manager) ( time.Duration) { .idleMu.Lock() defer .idleMu.Unlock() .resetIdleTimerLocked() } // handleIdleTimeout is the timer callback that is invoked upon expiry of the // configured idle timeout. The channel is considered inactive if there are no // ongoing calls and no RPC activity since the last time the timer fired. func ( *Manager) () { if .isClosed() { return } if atomic.LoadInt32(&.activeCallsCount) > 0 { .resetIdleTimer(.timeout) return } // There has been activity on the channel since we last got here. Reset the // timer and return. if atomic.LoadInt32(&.activeSinceLastTimerCheck) == 1 { // Set the timer to fire after a duration of idle timeout, calculated // from the time the most recent RPC completed. atomic.StoreInt32(&.activeSinceLastTimerCheck, 0) .resetIdleTimer(time.Duration(atomic.LoadInt64(&.lastCallEndTime)-time.Now().UnixNano()) + .timeout) return } // Now that we've checked that there has been no activity, attempt to enter // idle mode, which is very likely to succeed. if .tryEnterIdleMode(true) { // Successfully entered idle mode. No timer needed until we exit idle. return } // Failed to enter idle mode due to a concurrent RPC that kept the channel // active, or because of an error from the channel. Undo the attempt to // enter idle, and reset the timer to try again later. .resetIdleTimer(.timeout) } // tryEnterIdleMode instructs the channel to enter idle mode. But before // that, it performs a last minute check to ensure that no new RPC has come in, // making the channel active. // // checkActivity controls if a check for RPC activity, since the last time the // idle_timeout fired, is made. // Return value indicates whether or not the channel moved to idle mode. // // Holds idleMu which ensures mutual exclusion with exitIdleMode. func ( *Manager) ( bool) bool { // Setting the activeCallsCount to -math.MaxInt32 indicates to OnCallBegin() // that the channel is either in idle mode or is trying to get there. if !atomic.CompareAndSwapInt32(&.activeCallsCount, 0, -math.MaxInt32) { // This CAS operation can fail if an RPC started after we checked for // activity in the timer handler, or one was ongoing from before the // last time the timer fired, or if a test is attempting to enter idle // mode without checking. In all cases, abort going into idle mode. return false } // N.B. if we fail to enter idle mode after this, we must re-add // math.MaxInt32 to m.activeCallsCount. .idleMu.Lock() defer .idleMu.Unlock() if atomic.LoadInt32(&.activeCallsCount) != -math.MaxInt32 { // We raced and lost to a new RPC. Very rare, but stop entering idle. atomic.AddInt32(&.activeCallsCount, math.MaxInt32) return false } if && atomic.LoadInt32(&.activeSinceLastTimerCheck) == 1 { // A very short RPC could have come in (and also finished) after we // checked for calls count and activity in handleIdleTimeout(), but // before the CAS operation. So, we need to check for activity again. atomic.AddInt32(&.activeCallsCount, math.MaxInt32) return false } // No new RPCs have come in since we set the active calls count value to // -math.MaxInt32. And since we have the lock, it is safe to enter idle mode // unconditionally now. .cc.EnterIdleMode() .actuallyIdle = true return true } // EnterIdleModeForTesting instructs the channel to enter idle mode. func ( *Manager) () { .tryEnterIdleMode(false) } // OnCallBegin is invoked at the start of every RPC. func ( *Manager) () { if .isClosed() { return } if atomic.AddInt32(&.activeCallsCount, 1) > 0 { // Channel is not idle now. Set the activity bit and allow the call. atomic.StoreInt32(&.activeSinceLastTimerCheck, 1) return } // Channel is either in idle mode or is in the process of moving to idle // mode. Attempt to exit idle mode to allow this RPC. .ExitIdleMode() atomic.StoreInt32(&.activeSinceLastTimerCheck, 1) } // ExitIdleMode instructs m to call the ClientConn's ExitIdleMode and update its // internal state. func ( *Manager) () { // Holds idleMu which ensures mutual exclusion with tryEnterIdleMode. .idleMu.Lock() defer .idleMu.Unlock() if .isClosed() || !.actuallyIdle { // This can happen in three scenarios: // - handleIdleTimeout() set the calls count to -math.MaxInt32 and called // tryEnterIdleMode(). But before the latter could grab the lock, an RPC // came in and OnCallBegin() noticed that the calls count is negative. // - Channel is in idle mode, and multiple new RPCs come in at the same // time, all of them notice a negative calls count in OnCallBegin and get // here. The first one to get the lock would get the channel to exit idle. // - Channel is not in idle mode, and the user calls Connect which calls // m.ExitIdleMode. // // In any case, there is nothing to do here. return } .cc.ExitIdleMode() // Undo the idle entry process. This also respects any new RPC attempts. atomic.AddInt32(&.activeCallsCount, math.MaxInt32) .actuallyIdle = false // Start a new timer to fire after the configured idle timeout. .resetIdleTimerLocked(.timeout) } // UnsafeSetNotIdle instructs the Manager to update its internal state to // reflect the reality that the channel is no longer in IDLE mode. // // N.B. This method is intended only for internal use by the gRPC client // when it exits IDLE mode **manually** from `Dial`. The callsite must ensure: // - The channel was **actually in IDLE mode** immediately prior to the call. // - There is **no concurrent activity** that could cause the channel to exit // IDLE mode *naturally* at the same time. func ( *Manager) () { .idleMu.Lock() defer .idleMu.Unlock() atomic.AddInt32(&.activeCallsCount, math.MaxInt32) .actuallyIdle = false .resetIdleTimerLocked(.timeout) } // OnCallEnd is invoked at the end of every RPC. func ( *Manager) () { if .isClosed() { return } // Record the time at which the most recent call finished. atomic.StoreInt64(&.lastCallEndTime, time.Now().UnixNano()) // Decrement the active calls count. This count can temporarily go negative // when the timer callback is in the process of moving the channel to idle // mode, but one or more RPCs come in and complete before the timer callback // can get done with the process of moving to idle mode. atomic.AddInt32(&.activeCallsCount, -1) } func ( *Manager) () bool { return atomic.LoadInt32(&.closed) == 1 } // Close stops the timer associated with the Manager, if it exists. func ( *Manager) () { atomic.StoreInt32(&.closed, 1) .idleMu.Lock() if .timer != nil { .timer.Stop() .timer = nil } .idleMu.Unlock() }