package d2isometricimg

import (
	
	
	
	
	
	
	
	

	

	
	
)

const MaxTimelineBoards = 128
const maxTimelineFrames = 1000

// RenderTimeline renders ordered boards into one looping GIF. Each board is
// shown for interval, rounded to GIF centiseconds. Authored animated edges move
// during their board; static boards need only one held frame. A single palette
// covers all boards. Only one board's raster is retained at a time.
func ( context.Context,  []*d2target.Diagram,  *Options,  time.Duration) ([]byte, error) {
	,  := normalize()
	if  != nil {
		return nil, 
	}
	if .Format != GIF || len() == 0 || len() > MaxTimelineBoards ||  <= 0 ||  > 10*time.Minute {
		return nil, fmt.Errorf("isometric timeline requires GIF, 1..%d boards, and an interval in (0,10m]", MaxTimelineBoards)
	}
	if  == nil {
		 = context.Background()
	}
	,  := context.WithTimeout(, .Timeout)
	defer ()
	 := make([]int, len())
	 := 0
	for ,  := range  {
		if  := .Err();  != nil {
			return nil, 
		}
		if  == nil || .IsFolderOnly {
			return nil, fmt.Errorf("isometric timeline board %d has no drawable diagram", )
		}
		if len(.Shapes) > d2isometric.MaxNodes || len(.Connections) > d2isometric.MaxEdges || .Legend != nil && (len(.Legend.Shapes) > d2isometric.MaxNodes || len(.Legend.Connections) > d2isometric.MaxEdges) {
			return nil, fmt.Errorf("isometric timeline board %d exceeds the source shape/connection limit", )
		}
		[] = 1
		if timelineBoardAnimated() {
			[] = max(1, int(math.Ceil(.Seconds()*12)))
		}
		 += []
	}
	if  > maxTimelineFrames || int64(+4*len())*int64(.Width)*int64(.Height) > MaxAnimationPixels {
		return nil, fmt.Errorf("isometric timeline exceeds frame/pixel budget; reduce --scale, interval, or board count")
	}
	,  := timelineCamera(, , )
	if  != nil {
		return nil, fmt.Errorf("isometric timeline framing: %w", )
	}
	.Width, .Height, .camera = .width, .height, &
	 := image.NewRGBA(image.Rect(0, 0, 128, 128*len()))
	for ,  := range  {
		if  := .Err();  != nil {
			return nil, 
		}
		,  := openCapture(, , )
		if  != nil {
			return nil, fmt.Errorf("isometric timeline board %d: %w", , )
		}
		for  := 0;  < 4; ++ {
			,  := .frameImage(float64()*.Seconds()/4, true)
			if  != nil {
				.close()
				return nil, 
			}
			for  := 0;  < 64; ++ {
				for  := 0;  < 64; ++ {
					.Set((%2)*64+, *128+(/2)*64+, .At(*.Width/64, *.Height/64))
				}
			}
		}
		.close()
	}
	 := quantize.MedianCutQuantizer{}.Quantize(make(color.Palette, 0, 256), )
	,  := paletteLookup(, )
	if  != nil {
		return nil, 
	}
	 := &gif.GIF{LoopCount: 0, Config: image.Config{ColorModel: , Width: .Width, Height: .Height}}
	var  *image.Paletted
	 := max(1, int(math.Round(float64()/float64(10*time.Millisecond))))
	for ,  := range  {
		,  := openCapture(, , )
		if  != nil {
			return nil, 
		}
		for  := 0;  < []; ++ {
			,  := .frameImage(float64()*.Seconds()/float64([]), true)
			if  != nil {
				.close()
				return nil, 
			}
			,  := indexFrame(, , , )
			if  != nil {
				.close()
				return nil, 
			}
			 := 
			if  != nil {
				 = frameDelta(, )
			}
			.Image = append(.Image, )
			 := int(math.Round(float64() * float64() / float64([])))
			 := int(math.Round(float64(+1) * float64() / float64([])))
			.Delay = append(.Delay, -)
			.Disposal = append(.Disposal, gif.DisposalNone)
			 = 
		}
		.close()
	}
	var  bytes.Buffer
	if  := gif.EncodeAll(&boundedWriter{ctx: , w: &, remaining: MaxOutputBytes}, );  != nil {
		return nil, 
	}
	return .Bytes(), .Err()
}

func timelineBoardAnimated( *d2target.Diagram) bool {
	 := [][]d2target.Connection{.Connections}
	 := [][]d2target.Shape{.Shapes, {.Root}}
	if .Legend != nil {
		 = append(, .Legend.Connections)
		 = append(, .Legend.Shapes)
	}
	for ,  := range  {
		for ,  := range  {
			if .Animated && .Opacity > 0 && .StrokeWidth > 0 {
				return true
			}
		}
	}
	for ,  := range  {
		for ,  := range  {
			if .Animated && .Opacity > 0 {
				return true
			}
		}
	}
	return false
}