package d2isometricimg

import (
	
	
	
	
)

type svgVisibleFragment struct {
	points []svgPoint
	box    svgBox
}

// The visible pieces of a broad board can number in the thousands. Index
// those pieces as they change so a small node or ink ribbon only visits the
// local pieces it can cut, rather than scanning every existing fragment.
type svgVisibleFragmentSet struct {
	grid                                      svgVisibilityGrid
	cells                                     []map[int]struct{}
	large                                     map[int]struct{}
	fragments                                 map[int]svgVisibleFragment
	next, vertices, maxFragments, maxVertices int
	budget                                    *svgVisibilityBudget
	references                                int
}

func svgNewVisibleFragmentSet( []svgPoint,  *svgVisibilityBudget, ,  int) (*svgVisibleFragmentSet, error) {
	 := svgPolygonBox()
	,  := .maxX-.minX, .maxY-.minY
	 := max(1, min(32, int(math.Ceil(math.Sqrt(256*/)))))
	 := max(1, min(32, int(math.Ceil(256/float64()))))
	 := &svgVisibleFragmentSet{
		grid:  svgVisibilityGrid{bounds: , nx: , ny: },
		cells: make([]map[int]struct{}, *), large: make(map[int]struct{}), fragments: make(map[int]svgVisibleFragment),
		maxFragments: , maxVertices: , budget: ,
	}
	return , .add()
}

func ( *svgVisibleFragmentSet) ( int,  svgBox,  bool) error {
	, , , ,  := .grid.cellsFor()
	if ! {
		return nil
	}
	 := ( -  + 1) * ( -  + 1)
	 :=  > 64
	if  {
		 = 1
	}
	if  := .budget.spend();  != nil {
		return 
	}
	if  {
		if  > .budget.limits.gridReferences-.references {
			return fmt.Errorf("isometric SVG visibility exceeds fragment spatial index limit")
		}
		.references += 
	} else {
		.references -= 
	}
	if  {
		if  {
			.large[] = struct{}{}
		} else {
			delete(.large, )
		}
		return nil
	}
	for  := ;  <= ; ++ {
		for  := ;  <= ; ++ {
			 := *.grid.nx + 
			if  {
				if .cells[] == nil {
					.cells[] = make(map[int]struct{})
				}
				.cells[][] = struct{}{}
			} else {
				delete(.cells[], )
			}
		}
	}
	return nil
}

func ( *svgVisibleFragmentSet) ( []svgPoint) error {
	if  := .budget.spend(len() + 1);  != nil {
		return 
	}
	if len(.fragments) >= .maxFragments || len() > .maxVertices-.vertices {
		return fmt.Errorf("isometric SVG visibility exceeds fragment limit")
	}
	 := svgVisibleFragment{points: , box: svgPolygonBox()}
	if  := .changeCells(.next+1, .box, true);  != nil {
		return 
	}
	.next++
	.fragments[.next] = 
	.vertices += len()
	return nil
}

func ( *svgVisibleFragmentSet) ( svgBox) ([]int, error) {
	 := make(map[int]bool)
	var  []int
	 := func( map[int]struct{}) error {
		if  := .budget.spend(len());  != nil {
			return 
		}
		for  := range  {
			if [] {
				continue
			}
			[] = true
			if .fragments[].box.overlaps() {
				 = append(, )
			}
		}
		return nil
	}
	if , , , ,  := .grid.cellsFor();  {
		for  := ;  <= ; ++ {
			for  := ;  <= ; ++ {
				if  := (.cells[*.grid.nx+]);  != nil {
					return nil, 
				}
			}
		}
		if  := (.large);  != nil {
			return nil, 
		}
	}
	if  := .budget.spend(len() * bits.Len(uint(len())));  != nil {
		return nil, 
	}
	sort.Ints()
	return , nil
}

func ( *svgVisibleFragmentSet) ( []svgPoint) error {
	,  := .query(svgPolygonBox())
	if  != nil {
		return 
	}
	for ,  := range  {
		 := .fragments[]
		,  := svgSubtractPolygon(.points, , .budget)
		if  != nil {
			return 
		}
		if len() == 1 && len([0]) > 0 && &[0][0] == &.points[0] {
			continue
		}
		if  := .changeCells(, .box, false);  != nil {
			return 
		}
		delete(.fragments, )
		.vertices -= len(.points)
		for ,  := range  {
			if  := .add();  != nil {
				return 
			}
		}
	}
	return nil
}

func ( *svgVisibleFragmentSet) () ([][]svgPoint, error) {
	if  := .budget.spend(len(.fragments) * bits.Len(uint(len(.fragments))));  != nil {
		return nil, 
	}
	 := make([]int, 0, len(.fragments))
	for  := range .fragments {
		 = append(, )
	}
	sort.Ints()
	 := make([][]svgPoint, 0, len())
	for ,  := range  {
		 = append(, .fragments[].points)
	}
	return , nil
}