package libp2pwebrtc

import (
	
	
	

	
	
)

var errWriteAfterClose = errors.New("write after close")

// If we have less space than minMessageSize, we don't put a new message on the data channel.
// Instead, we wait until more space opens up.
const minMessageSize = 1 << 10

func ( *stream) ( []byte) (int, error) {
	.mx.Lock()
	defer .mx.Unlock()

	if .closeForShutdownErr != nil {
		return 0, .closeForShutdownErr
	}
	switch .sendState {
	case sendStateReset:
		return 0, .writeError
	case sendStateDataSent, sendStateDataReceived:
		return 0, errWriteAfterClose
	}

	if !.writeDeadline.IsZero() && time.Now().After(.writeDeadline) {
		return 0, os.ErrDeadlineExceeded
	}

	var  *time.Timer
	defer func() {
		if  != nil {
			.Stop()
		}
	}()

	var  int
	var  pb.Message
	for len() > 0 {
		if .closeForShutdownErr != nil {
			return , .closeForShutdownErr
		}
		switch .sendState {
		case sendStateReset:
			return , .writeError
		case sendStateDataSent, sendStateDataReceived:
			return , errWriteAfterClose
		}

		 := .writeDeadline
		// deadline deleted, stop and remove the timer
		if .IsZero() &&  != nil {
			.Stop()
			 = nil
		}
		var  <-chan time.Time
		if !.IsZero() {
			if  == nil {
				 = time.NewTimer(time.Until())
			} else {
				if !.Stop() {
					<-.C
				}
				.Reset(time.Until())
			}
			 = .C
		}

		 := .availableSendSpace()
		if  < minMessageSize {
			.mx.Unlock()
			select {
			case <-:
				.mx.Lock()
				return , os.ErrDeadlineExceeded
			case <-.writeStateChanged:
			}
			.mx.Lock()
			continue
		}
		 := .maxSendMessageSize
		if  >  {
			 = 
		}
		 -= protoOverhead + varintOverhead
		if  > len() {
			 = len()
		}
		 = pb.Message{Message: [:]}
		if  := .writer.WriteMsg(&);  != nil {
			return , 
		}
		 += 
		 = [:]
	}
	return , nil
}

func ( *stream) ( time.Time) error {
	.mx.Lock()
	defer .mx.Unlock()
	.writeDeadline = 
	.notifyWriteStateChanged()
	return nil
}

// sendBufferSize() is the maximum data we enqueue on the underlying data channel for writes.
// The underlying SCTP layer has an unbounded buffer for writes. We limit the amount enqueued
// per stream is limited to avoid a single stream monopolizing the entire connection.
func ( *stream) () int {
	return 2 * .maxSendMessageSize
}

// sendBufferLowThreshold() is the threshold below which we write more data on the underlying
// data channel. We want a notification as soon as we can write 1 full sized message.
func ( *stream) () int {
	return .sendBufferSize() - .maxSendMessageSize
}

func ( *stream) () int {
	 := int(.dataChannel.BufferedAmount())
	 := .sendBufferSize() - 
	if +maxTotalControlMessagesSize < 0 { // this should never happen, but better check
		log.Errorw("data channel buffered more data than the maximum amount", "max", .sendBufferSize(), "buffered", )
	}
	return 
}

func ( *stream) ( network.StreamErrorCode) error {
	.mx.Lock()
	defer .mx.Unlock()

	// There's no need to reset the write half if the write half has been closed
	// successfully or has been reset previously
	if .sendState == sendStateDataReceived || .sendState == sendStateReset {
		return nil
	}
	.sendState = sendStateReset
	.writeError = &network.StreamError{Remote: false, ErrorCode: }
	// Remove reference to this stream from data channel
	.dataChannel.OnBufferedAmountLow(nil)
	.notifyWriteStateChanged()
	 := uint32()
	return .writer.WriteMsg(&pb.Message{Flag: pb.Message_RESET.Enum(), ErrorCode: &})
}

func ( *stream) () error {
	.mx.Lock()
	defer .mx.Unlock()

	if .sendState != sendStateSending {
		return nil
	}
	.sendState = sendStateDataSent
	// Remove reference to this stream from data channel
	.dataChannel.OnBufferedAmountLow(nil)
	.notifyWriteStateChanged()
	return .writer.WriteMsg(&pb.Message{Flag: pb.Message_FIN.Enum()})
}

func ( *stream) () {
	select {
	case .writeStateChanged <- struct{}{}:
	default:
	}
}