// Copyright 2024 The TCell Authors//// Licensed under the Apache License, Version 2.0 (the "License");// you may not use file except in compliance with the License.// You may obtain a copy of the license at//// http://www.apache.org/licenses/LICENSE-2.0//// Unless required by applicable law or agreed to in writing, software// distributed under the License is distributed on an "AS IS" BASIS,// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.// See the License for the specific language governing permissions and// limitations under the License.package tcellimport (runewidth)type cell struct { currMain rune currComb []rune currStyle Style lastMain rune lastStyle Style lastComb []rune width int lock bool}// CellBuffer represents a two-dimensional array of character cells.// This is primarily intended for use by Screen implementors; it// contains much of the common code they need. To create one, just// declare a variable of its type; no explicit initialization is necessary.//// CellBuffer is not thread safe.typeCellBufferstruct { w int h int cells []cell}// SetContent sets the contents (primary rune, combining runes,// and style) for a cell at a given location. If the background or// foreground of the style is set to ColorNone, then the respective// color is left un changed.func ( *CellBuffer) ( int, int,rune, []rune, Style,) {if >= 0 && >= 0 && < .w && < .h { := &.cells[(*.w)+]// Wide characters: we want to mark the "wide" cells // dirty as well as the base cell, to make sure we consider // both cells as dirty together. We only need to do this // if we're changing contentif (.width > 0) && ( != .currMain || len() != len(.currComb) || (len() > 0 && !reflect.DeepEqual(, .currComb))) {for := 0; < .width; ++ { .SetDirty(+, , true) } } .currComb = append([]rune{}, ...)if .currMain != { .width = runewidth.RuneWidth() } .currMain = if .fg == ColorNone { .fg = .currStyle.fg }if .bg == ColorNone { .bg = .currStyle.bg } .currStyle = }}// GetContent returns the contents of a character cell, including the// primary rune, any combining character runes (which will usually be// nil), the style, and the display width in cells. (The width can be// either 1, normally, or 2 for East Asian full-width characters.)func ( *CellBuffer) (, int) (rune, []rune, Style, int) {varrunevar []runevarStylevarintif >= 0 && >= 0 && < .w && < .h { := &.cells[(*.w)+] , , = .currMain, .currComb, .currStyleif = .width; == 0 || < ' ' { = 1 = ' ' } }return , , , }// Size returns the (width, height) in cells of the buffer.func ( *CellBuffer) () (int, int) {return .w, .h}// Invalidate marks all characters within the buffer as dirty.func ( *CellBuffer) () {for := range .cells { .cells[].lastMain = rune(0) }}// Dirty checks if a character at the given location needs to be// refreshed on the physical display. This returns true if the cell// content is different since the last time it was marked clean.func ( *CellBuffer) (, int) bool {if >= 0 && >= 0 && < .w && < .h { := &.cells[(*.w)+]if .lock {returnfalse }if .lastMain == rune(0) {returntrue }if .lastMain != .currMain {returntrue }if .lastStyle != .currStyle {returntrue }iflen(.lastComb) != len(.currComb) {returntrue }for := range .lastComb {if .lastComb[] != .currComb[] {returntrue } } }returnfalse}// SetDirty is normally used to indicate that a cell has// been displayed (in which case dirty is false), or to manually// force a cell to be marked dirty.func ( *CellBuffer) (, int, bool) {if >= 0 && >= 0 && < .w && < .h { := &.cells[(*.w)+]if { .lastMain = rune(0) } else {if .currMain == rune(0) { .currMain = ' ' } .lastMain = .currMain .lastComb = .currComb .lastStyle = .currStyle } }}// LockCell locks a cell from being drawn, effectively marking it "clean" until// the lock is removed. This can be used to prevent tcell from drawing a given// cell, even if the underlying content has changed. For example, when drawing a// sixel graphic directly to a TTY screen an implementer must lock the region// underneath the graphic to prevent tcell from drawing on top of the graphic.func ( *CellBuffer) (, int) {if < 0 || < 0 {return }if >= .w || >= .h {return } := &.cells[(*.w)+] .lock = true}// UnlockCell removes a lock from the cell and marks it as dirtyfunc ( *CellBuffer) (, int) {if < 0 || < 0 {return }if >= .w || >= .h {return } := &.cells[(*.w)+] .lock = false .SetDirty(, , true)}// Resize is used to resize the cells array, with different dimensions,// while preserving the original contents. The cells will be invalidated// so that they can be redrawn.func ( *CellBuffer) (, int) {if .h == && .w == {return } := make([]cell, *)for := 0; < && < .h; ++ {for := 0; < && < .w; ++ { := &.cells[(*.w)+] := &[(*)+] .currMain = .currMain .currComb = .currComb .currStyle = .currStyle .width = .width .lastMain = rune(0) } } .cells = .h = .w = }// Fill fills the entire cell buffer array with the specified character// and style. Normally choose ' ' to clear the screen. This API doesn't// support combining characters, or characters with a width larger than one.// If either the foreground or background are ColorNone, then the respective// color is unchanged.func ( *CellBuffer) ( rune, Style) {for := range .cells { := &.cells[] .currMain = .currComb = nil := if .fg == ColorNone { .fg = .currStyle.fg }if .bg == ColorNone { .bg = .currStyle.bg } .currStyle = .width = 1 }}var runeConfig *runewidth.Conditionfunc init() {// The defaults for the runewidth package are poorly chosen for terminal // applications. We however will honor the setting in the environment if // it is set.ifos.Getenv("RUNEWIDTH_EASTASIAN") == "" {runewidth.DefaultCondition.EastAsianWidth = false }}
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