// Copyright 2013 The LevelDB-Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

package y

import 

// Filter is an encoded set of []byte keys.
type Filter []byte

func ( Filter) ( []byte) bool {
	return .MayContain(Hash())
}

// MayContain returns whether the filter may contain given key. False positives
// are possible, where it returns true for keys not in the original set.
func ( Filter) ( uint32) bool {
	if len() < 2 {
		return false
	}
	 := [len()-1]
	if  > 30 {
		// This is reserved for potentially new encodings for short Bloom filters.
		// Consider it a match.
		return true
	}
	 := uint32(8 * (len() - 1))
	 := >>17 | <<15
	for  := uint8(0);  < ; ++ {
		 :=  % 
		if [/8]&(1<<(%8)) == 0 {
			return false
		}
		 += 
	}
	return true
}

// NewFilter returns a new Bloom filter that encodes a set of []byte keys with
// the given number of bits per key, approximately.
//
// A good bitsPerKey value is 10, which yields a filter with ~ 1% false
// positive rate.
func ( []uint32,  int) Filter {
	return Filter(appendFilter(nil, , ))
}

// BloomBitsPerKey returns the bits per key required by bloomfilter based on
// the false positive rate.
func ( int,  float64) int {
	 := -1 * float64() * math.Log() / math.Pow(float64(0.69314718056), 2)
	 := math.Ceil(float64(0.69314718056) *  / float64())
	return int()
}

func appendFilter( []byte,  []uint32,  int) []byte {
	if  < 0 {
		 = 0
	}
	// 0.69 is approximately ln(2).
	 := uint32(float64() * 0.69)
	if  < 1 {
		 = 1
	}
	if  > 30 {
		 = 30
	}

	 := len() * 
	// For small len(keys), we can see a very high false positive rate. Fix it
	// by enforcing a minimum bloom filter length.
	if  < 64 {
		 = 64
	}
	 := ( + 7) / 8
	 =  * 8
	,  := extend(, +1)

	for ,  := range  {
		 := >>17 | <<15
		for  := uint32(0);  < ; ++ {
			 :=  % uint32()
			[/8] |= 1 << ( % 8)
			 += 
		}
	}
	[] = uint8()

	return 
}

// extend appends n zero bytes to b. It returns the overall slice (of length
// n+len(originalB)) and the slice of n trailing zeroes.
func extend( []byte,  int) (,  []byte) {
	 :=  + len()
	if  <= cap() {
		 = [:]
		 = [len():]
		for  := range  {
			[] = 0
		}
	} else {
		// Grow the capacity exponentially, with a 1KiB minimum.
		 := 1024
		for  <  {
			 +=  / 4
		}
		 = make([]byte, , )
		 = [len():]
		copy(, )
	}
	return , 
}

// hash implements a hashing algorithm similar to the Murmur hash.
func ( []byte) uint32 {
	const (
		 = 0xbc9f1d34
		    = 0xc6a4a793
	)
	 := uint32() ^ uint32(len())*
	for ; len() >= 4;  = [4:] {
		 += uint32([0]) | uint32([1])<<8 | uint32([2])<<16 | uint32([3])<<24
		 *= 
		 ^=  >> 16
	}
	switch len() {
	case 3:
		 += uint32([2]) << 16
		fallthrough
	case 2:
		 += uint32([1]) << 8
		fallthrough
	case 1:
		 += uint32([0])
		 *= 
		 ^=  >> 24
	}
	return 
}

// FilterPolicy implements the db.FilterPolicy interface from the leveldb/db
// package.
//
// The integer value is the approximate number of bits used per key. A good
// value is 10, which yields a filter with ~ 1% false positive rate.
//
// It is valid to use the other API in this package (leveldb/bloom) without
// using this type or the leveldb/db package.

// type FilterPolicy int

// // Name implements the db.FilterPolicy interface.
// func (p FilterPolicy) Name() string {
// 	// This string looks arbitrary, but its value is written to LevelDB .ldb
// 	// files, and should be this exact value to be compatible with those files
// 	// and with the C++ LevelDB code.
// 	return "leveldb.BuiltinBloomFilter2"
// }

// // AppendFilter implements the db.FilterPolicy interface.
// func (p FilterPolicy) AppendFilter(dst []byte, keys [][]byte) []byte {
// 	return appendFilter(dst, keys, int(p))
// }

// // MayContain implements the db.FilterPolicy interface.
// func (p FilterPolicy) MayContain(filter, key []byte) bool {
// 	return Filter(filter).MayContain(key)
// }