// Copyright (c) 2016 Kiel University and others.
// Copyright (c) 2026 The elk-go Authors.
//
// This program and the accompanying materials are made available under the
// terms of the Eclipse Public License 2.0 which is available at
// https://www.eclipse.org/legal/epl-2.0.
//
// SPDX-License-Identifier: EPL-2.0

package wrapping

import (
	

	basegraph 
	
)

type cutIndexCalculator interface {
	cutIndexes(*layered.LGraphArena, layered.LGraphID, *GraphStats) []int
	guaranteesValid() bool
}

type manualCutIndexCalculator struct{}

func (manualCutIndexCalculator) ( *layered.LGraphArena,  layered.LGraphID,  *GraphStats) []int {
	,  := basegraph.TryGet(&.Graph().Properties, layered.WrappingCuttingCuts)
	if ! {
		return nil
	}
	return append([]int(nil), ...)
}

func (manualCutIndexCalculator) () bool { return false }

type ardCutIndexHeuristic struct{}

func (ardCutIndexHeuristic) ( *layered.LGraphArena,  layered.LGraphID,  *GraphStats) []int {
	 := chunkCount()
	 :=  - 1
	if  < 0 {
		 = 0
	}
	 := make([]int, 0, )
	 := float64(.LongestPath) / float64()
	for  := 1;  < ; ++ {
		 = append(, int(math.Round(float64()*)))
	}
	return 
}

func (ardCutIndexHeuristic) () bool { return false }

func chunkCount( *GraphStats) int {
	 := int(math.Round(math.Sqrt(.SumWidth() / (.DesiredAspectRatio * .MaxHeight()))))
	if  > .LongestPath {
		 = .LongestPath
	}
	return 
}

type msdCutIndexHeuristic struct{}

func (msdCutIndexHeuristic) () bool { return false }

func (msdCutIndexHeuristic) (
	 *layered.LGraphArena,
	 layered.LGraphID,
	 *GraphStats,
) []int {
	 := .Widths()
	 := .Heights()
	 := make([]float64, len())
	[0] = [0]
	 := [0]
	for  := 1;  < len(); ++ {
		[] = [-1] + []
		 += []
	}

	 := chunkCount() - 1
	 := basegraph.Get(&.Graph().Properties, layered.WrappingCuttingMSDFreedom)
	 := math.Inf(-1)
	var  []int
	 :=  - 
	if  < 0 {
		 = 0
	}
	 :=  + 
	if  > .LongestPath-1 {
		 = .LongestPath - 1
	}
	for  := ;  <= ; ++ {
		 :=  / float64(+1)
		 := 0.0
		 := 1
		 := make([]int, 0, )
		 := math.Inf(-1)
		 := 0.0
		 := 0.0
		 := [0]

		if  == 0 {
			 = 
			 = .MaxHeight()
		} else {
			for  < .LongestPath {
				if [-1]- >=  {
					 = append(, )
					 = math.Max(, [-1]-)
					 += 
					 += [-1] - 
					 = [-1]
					 = []
				}
				 = math.Max(, [])
				++
			}
			 += 
		}

		 := math.Min(1/, (1/.DesiredAspectRatio)/)
		if  >  {
			 = 
			 = 
		}
	}
	return 
}