package dagro

import (
	
	
	
	
	
)

var uniqueIDCounter atomic.Uint64

// uniqueID matches Dagre's module-scoped uniqueId helper. The counter is
// process-wide rather than graph-local; atomic increment keeps the Go port
// race-clean when independent layouts run concurrently.
func uniqueID( string) string {
	return  + strconv.FormatUint(uniqueIDCounter.Add(1), 10)
}

// Time evaluates fn and logs its elapsed wall time, matching Dagre's public
// util.time helper. The deferred log preserves the upstream finally behavior.
func ( string,  any) ( any) {
	 := time.Now()
	defer func() {
		fmt.Printf("%s time: %dms\n", , time.Since().Milliseconds())
	}()
	return callCallable()
}

// NoTime evaluates fn without timing or logging, matching Dagre's util.notime.
func ( string,  any) any { return callCallable() }

func addDummyNode( *Graph,  string,  Attrs,  string) string {
	 := 
	for .HasNode() {
		 = uniqueID()
	}
	["dummy"] = 
	.SetNode(, )
	return 
}

func simplify( *Graph) *Graph {
	 := NewGraph().SetGraph(.Graph())
	for ,  := range .Nodes() {
		.SetNode(, .Node())
	}
	for ,  := range .Edges() {
		 := Attrs{"weight": float64(0), "minlen": float64(1)}
		if  := .EdgeByArgs(.V, .W);  != nil {
			 = asAttrs()
		}
		 := asAttrs(.Edge())
		.SetEdge(.V, .W, Attrs{
			"weight": num(, "weight") + num(, "weight"),
			"minlen": mathMaxJS(num(, "minlen"), num(, "minlen")),
		})
	}
	return 
}

func asNonCompoundGraph( *Graph) *Graph {
	 := NewGraph(GraphOptions{Multigraph: .IsMultigraph()}).SetGraph(.Graph())
	for ,  := range .Nodes() {
		if len(.Children()) == 0 {
			.SetNode(, .Node())
		}
	}
	for ,  := range .Edges() {
		.SetEdgeObject(, .Edge())
	}
	return 
}

func successorWeights( *Graph) map[string]map[string]float64 {
	 := make(map[string]map[string]float64, .NodeCount())
	for ,  := range .Nodes() {
		 := map[string]float64{}
		for ,  := range .OutEdges() {
			[.W] += num(asAttrs(.Edge()), "weight")
		}
		[] = 
	}
	return 
}

func predecessorWeights( *Graph) map[string]map[string]float64 {
	 := make(map[string]map[string]float64, .NodeCount())
	for ,  := range .Nodes() {
		 := map[string]float64{}
		for ,  := range .InEdges() {
			[.V] += num(asAttrs(.Edge()), "weight")
		}
		[] = 
	}
	return 
}

func intersectRect( Attrs,  Point) (Point, error) {
	,  := num(, "x"), num(, "y")
	,  := .X-, .Y-
	,  := num(, "width")/2, num(, "height")/2
	if !jsTruthyNumber() && !jsTruthyNumber() {
		if  == 0 ||  == 0 {
			return Point{X: , Y: }, nil
		}
		return Point{}, fmt.Errorf("not possible to find intersection inside of the rectangle")
	}
	var ,  float64
	if !jsTruthyNumber() {
		if  < 0 {
			 = -
		}
		,  = 0, 
	} else if !jsTruthyNumber() {
		if  < 0 {
			 = -
		}
		,  = , 0
	} else if math.Abs()* > math.Abs()* {
		if  < 0 {
			 = -
		}
		,  = */, 
	} else {
		if  < 0 {
			 = -
		}
		,  = , */
	}
	return Point{X:  + , Y:  + }, nil
}

func buildLayerMatrix( *Graph) [][]string {
	 := maxRank()
	if  < 0 || math.IsInf(, -1) {
		return nil
	}
	 := make([][]string, int()+1)
	for ,  := range .Nodes() {
		 := asAttrs(.Node())
		if !has(, "rank") || !has(, "order") {
			continue
		}
		,  := integer(, "rank"), integer(, "order")
		for len([]) <=  {
			[] = append([], "")
		}
		[][] = 
	}
	return 
}

func normalizeRanks( *Graph) {
	 := math.Inf(1)
	for ,  := range .Nodes() {
		 := asAttrs(.Node())
		if has(, "rank") {
			 = lodashMinJS(, num(, "rank"))
		}
	}
	for ,  := range .Nodes() {
		 := asAttrs(.Node())
		if has(, "rank") {
			["rank"] = num(, "rank") - 
		}
	}
}

func removeEmptyRanks( *Graph) {
	 := math.Inf(1)
	for ,  := range .Nodes() {
		 := asAttrs(.Node())
		if has(, "rank") {
			 = lodashMinJS(, num(, "rank"))
		}
	}
	var  [][]string
	for ,  := range .Nodes() {
		 := asAttrs(.Node())
		if !has(, "rank") {
			continue
		}
		 := num(, "rank") - 
		// A non-finite, fractional, negative, or 2^32-1-and-larger JavaScript
		// array key is an ordinary object property, not an indexed layer, so
		// Lodash's array iteration never visits it.
		if math.IsNaN() || math.IsInf(, 0) ||
			 < 0 ||  != math.Trunc() ||  >= 4294967295 {
			continue
		}
		 := int()
		for len() <=  {
			 = append(, nil)
		}
		[] = append([], )
	}
	 := 0.0
	 := num(asAttrs(.Graph()), "nodeRankFactor")
	for ,  := range  {
		if  == nil && math.Mod(float64(), ) != 0 {
			--
		} else if  != 0 {
			for ,  := range  {
				 := asAttrs(.Node())
				["rank"] = num(, "rank") + 
			}
		}
	}
}

func addBorderNode( *Graph,  string,  ...float64) string {
	 := Attrs{"width": float64(0), "height": float64(0)}
	if len() >= 2 {
		["rank"], ["order"] = [0], [1]
	}
	return addDummyNode(, "border", , )
}

func maxRank( *Graph) float64 {
	 := math.Inf(-1)
	for ,  := range .Nodes() {
		 := asAttrs(.Node())
		if has(, "rank") {
			 = lodashMaxJS(, num(, "rank"))
		}
	}
	return 
}

func setEdgePreservingName( *Graph, ,  string,  any,  Edge) {
	if .HasName {
		.SetEdge(, , , .Name)
	} else {
		.SetEdge(, , )
	}
}