// Code generated by array/bufferbuilder_numeric.gen.go.tmpl. DO NOT EDIT.

// Licensed to the Apache Software Foundation (ASF) under one
// or more contributor license agreements.  See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership.  The ASF licenses this file
// to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance
// with the License.  You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

package array

import (
	
	
	
)

type int64BufferBuilder struct {
	bufferBuilder
}

func newInt64BufferBuilder( memory.Allocator) *int64BufferBuilder {
	 := &int64BufferBuilder{bufferBuilder: bufferBuilder{mem: }}
	.refCount.Add(1)
	return 
}

// AppendValues appends the contents of v to the buffer, growing the buffer as needed.
func ( *int64BufferBuilder) ( []int64) { .Append(arrow.Int64Traits.CastToBytes()) }

// Values returns a slice of length b.Len().
// The slice is only valid for use until the next buffer modification. That is, until the next call
// to Advance, Reset, Finish or any Append function. The slice aliases the buffer content at least until the next
// buffer modification.
func ( *int64BufferBuilder) () []int64 { return arrow.Int64Traits.CastFromBytes(.Bytes()) }

// Value returns the int64 element at the index i. Value will panic if i is negative or ≥ Len.
func ( *int64BufferBuilder) ( int) int64 { return .Values()[] }

// Len returns the number of int64 elements in the buffer.
func ( *int64BufferBuilder) () int { return .length / arrow.Int64SizeBytes }

// AppendValue appends v to the buffer, growing the buffer as needed.
func ( *int64BufferBuilder) ( int64) {
	if .capacity < .length+arrow.Int64SizeBytes {
		 := bitutil.NextPowerOf2(.length + arrow.Int64SizeBytes)
		.resize()
	}
	arrow.Int64Traits.PutValue(.bytes[.length:], )
	.length += arrow.Int64SizeBytes
}

type int32BufferBuilder struct {
	bufferBuilder
}

func newInt32BufferBuilder( memory.Allocator) *int32BufferBuilder {
	 := &int32BufferBuilder{bufferBuilder: bufferBuilder{mem: }}
	.refCount.Add(1)
	return 
}

// AppendValues appends the contents of v to the buffer, growing the buffer as needed.
func ( *int32BufferBuilder) ( []int32) { .Append(arrow.Int32Traits.CastToBytes()) }

// Values returns a slice of length b.Len().
// The slice is only valid for use until the next buffer modification. That is, until the next call
// to Advance, Reset, Finish or any Append function. The slice aliases the buffer content at least until the next
// buffer modification.
func ( *int32BufferBuilder) () []int32 { return arrow.Int32Traits.CastFromBytes(.Bytes()) }

// Value returns the int32 element at the index i. Value will panic if i is negative or ≥ Len.
func ( *int32BufferBuilder) ( int) int32 { return .Values()[] }

// Len returns the number of int32 elements in the buffer.
func ( *int32BufferBuilder) () int { return .length / arrow.Int32SizeBytes }

// AppendValue appends v to the buffer, growing the buffer as needed.
func ( *int32BufferBuilder) ( int32) {
	if .capacity < .length+arrow.Int32SizeBytes {
		 := bitutil.NextPowerOf2(.length + arrow.Int32SizeBytes)
		.resize()
	}
	arrow.Int32Traits.PutValue(.bytes[.length:], )
	.length += arrow.Int32SizeBytes
}

type int8BufferBuilder struct {
	bufferBuilder
}

func newInt8BufferBuilder( memory.Allocator) *int8BufferBuilder {
	 := &int8BufferBuilder{bufferBuilder: bufferBuilder{mem: }}
	.refCount.Add(1)
	return 
}

// AppendValues appends the contents of v to the buffer, growing the buffer as needed.
func ( *int8BufferBuilder) ( []int8) { .Append(arrow.Int8Traits.CastToBytes()) }

// Values returns a slice of length b.Len().
// The slice is only valid for use until the next buffer modification. That is, until the next call
// to Advance, Reset, Finish or any Append function. The slice aliases the buffer content at least until the next
// buffer modification.
func ( *int8BufferBuilder) () []int8 { return arrow.Int8Traits.CastFromBytes(.Bytes()) }

// Value returns the int8 element at the index i. Value will panic if i is negative or ≥ Len.
func ( *int8BufferBuilder) ( int) int8 { return .Values()[] }

// Len returns the number of int8 elements in the buffer.
func ( *int8BufferBuilder) () int { return .length / arrow.Int8SizeBytes }

// AppendValue appends v to the buffer, growing the buffer as needed.
func ( *int8BufferBuilder) ( int8) {
	if .capacity < .length+arrow.Int8SizeBytes {
		 := bitutil.NextPowerOf2(.length + arrow.Int8SizeBytes)
		.resize()
	}
	arrow.Int8Traits.PutValue(.bytes[.length:], )
	.length += arrow.Int8SizeBytes
}