package qerr

import (
	
	

	
)

var (
	ErrHandshakeTimeout = &HandshakeTimeoutError{}
	ErrIdleTimeout      = &IdleTimeoutError{}
)

type TransportError struct {
	Remote       bool
	FrameType    uint64
	ErrorCode    TransportErrorCode
	ErrorMessage string
	error        error // only set for local errors, sometimes
}

var _ error = &TransportError{}

// NewLocalCryptoError create a new TransportError instance for a crypto error
func ( uint8,  error) *TransportError {
	return &TransportError{
		ErrorCode: 0x100 + TransportErrorCode(),
		error:     ,
	}
}

func ( *TransportError) () string {
	 := fmt.Sprintf("%s (%s)", .ErrorCode.String(), getRole(.Remote))
	if .FrameType != 0 {
		 += fmt.Sprintf(" (frame type: %#x)", .FrameType)
	}
	 := .ErrorMessage
	if len() == 0 && .error != nil {
		 = .error.Error()
	}
	if len() == 0 {
		 = .ErrorCode.Message()
	}
	if len() == 0 {
		return 
	}
	return  + ": " + 
}

func ( *TransportError) () []error { return []error{net.ErrClosed, .error} }

func ( *TransportError) ( error) bool {
	,  := .(*TransportError)
	return  && .ErrorCode == .ErrorCode && .FrameType == .FrameType && .Remote == .Remote
}

// An ApplicationErrorCode is an application-defined error code.
type ApplicationErrorCode uint64

// A StreamErrorCode is an error code used to cancel streams.
type StreamErrorCode uint64

type ApplicationError struct {
	Remote       bool
	ErrorCode    ApplicationErrorCode
	ErrorMessage string
}

var _ error = &ApplicationError{}

func ( *ApplicationError) () string {
	if len(.ErrorMessage) == 0 {
		return fmt.Sprintf("Application error %#x (%s)", .ErrorCode, getRole(.Remote))
	}
	return fmt.Sprintf("Application error %#x (%s): %s", .ErrorCode, getRole(.Remote), .ErrorMessage)
}

func ( *ApplicationError) () error { return net.ErrClosed }

func ( *ApplicationError) ( error) bool {
	,  := .(*ApplicationError)
	return  && .ErrorCode == .ErrorCode && .Remote == .Remote
}

type IdleTimeoutError struct{}

var _ error = &IdleTimeoutError{}

func ( *IdleTimeoutError) () bool   { return true }
func ( *IdleTimeoutError) () bool { return false }
func ( *IdleTimeoutError) () string   { return "timeout: no recent network activity" }
func ( *IdleTimeoutError) () error   { return net.ErrClosed }

type HandshakeTimeoutError struct{}

var _ error = &HandshakeTimeoutError{}

func ( *HandshakeTimeoutError) () bool   { return true }
func ( *HandshakeTimeoutError) () bool { return false }
func ( *HandshakeTimeoutError) () string   { return "timeout: handshake did not complete in time" }
func ( *HandshakeTimeoutError) () error   { return net.ErrClosed }

// A VersionNegotiationError occurs when the client and the server can't agree on a QUIC version.
type VersionNegotiationError struct {
	Ours   []protocol.Version
	Theirs []protocol.Version
}

func ( *VersionNegotiationError) () string {
	return fmt.Sprintf("no compatible QUIC version found (we support %s, server offered %s)", .Ours, .Theirs)
}

func ( *VersionNegotiationError) () error { return net.ErrClosed }

// A StatelessResetError occurs when we receive a stateless reset.
type StatelessResetError struct{}

var _ net.Error = &StatelessResetError{}

func ( *StatelessResetError) () string {
	return "received a stateless reset"
}

func ( *StatelessResetError) () error   { return net.ErrClosed }
func ( *StatelessResetError) () bool   { return false }
func ( *StatelessResetError) () bool { return true }

func getRole( bool) string {
	if  {
		return "remote"
	}
	return "local"
}