Source File
assets.go
Belonging Package
github.com/pancsta/d2/d2renderers/internal/patternassets
// Package patternassets owns the canonical built-in texture definitions shared// by D2's SVG and scene renderers.package patternassetsimport (_)//go:embed paper.txt.brvar paperBrotli []byte//go:embed grain.pngvar grainPNG []byte//go:embed streak_path.txtvar streakPathData stringconst grainSVGPrefix = `<pattern id="grain-%[1]s" x="0" y="0" width="300" height="300" patternUnits="userSpaceOnUse"><g opacity="0.8" clip-path="url(#clip0_3943_51420-%[1]s)"><path d="M300 0H0V300H300V0Z" fill="url(#pattern0-%[1]s)" fill-opacity="0.9"/></g><defs><pattern id="pattern0-%[1]s" patternContentUnits="objectBoundingBox" width="1" height="1"><use xlink:href="#image0_3943_51420-%[1]s" transform="scale(0.00214592 0.00286533)"/></pattern><clipPath id="clip0_3943_51420-%[1]s"><rect width="300" height="300" fill="white"/></clipPath><image id="image0_3943_51420-%[1]s" width="466" height="349" xlink:href="data:image/png;base64,`const grainSVGSuffix = `"/></defs></pattern>`const streakSVGPrefix = `<pattern id="streaks-%s-%s" x="0" y="0" width="100" height="100" patternUnits="userSpaceOnUse"><path fill="%s" fill-rule="evenodd" clip-rule="evenodd" d="`const streakSVGSuffix = `" /></pattern>`var (paperSVG = sync.OnceValue(func() string {, := compression.DecompressBrotli(paperBrotli)if != nil {panic("patternassets: decompress canonical paper texture: " + .Error())}return})grainSVG = sync.OnceValue(func() string {return grainSVGPrefix + base64.StdEncoding.EncodeToString(grainPNG) + grainSVGSuffix})streakSVG = sync.OnceValue(func() string {return streakSVGPrefix + streakPathData + streakSVGSuffix}))// PaperSVG returns the canonical paper pattern definition.func () string { return paperSVG() }// GrainPNG returns the canonical grain texture. Callers must treat the returned// bytes as immutable.func () []byte { return grainPNG }// GrainSVG returns the SVG wrapper used by the SVG renderer.func () string { return grainSVG() }// StreakPathData returns the canonical sketch streak path data.func () string { return streakPathData }// StreaksSVG returns the SVG wrapper used by the SVG renderer.func () string { return streakSVG() }
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