package d2svgimport

import (
	
	
	

	
)

type svgGeometryKind uint8

const (
	geometryNone svgGeometryKind = iota
	geometryRect
	geometryEllipse
	geometryPath
	geometryImage
)

type svgGeometry struct {
	kind        svgGeometryKind
	box         d2scene.Box
	center      d2scene.Point
	radiusX     float64
	radiusY     float64
	commands    []d2scene.PathCommand
	forceNoFill bool
	asset       d2scene.AssetID
	aspect      d2scene.AspectRatio
}

func ( *svgImporter) ( *svgElement) (svgGeometry, error) {
	switch .name {
	case "svg", "g", "defs", "style", "use", "clipPath":
		return svgGeometry{}, nil
	case "path":
		,  := .pathCommands(, .attrs["d"])
		if  != nil {
			return svgGeometry{}, 
		}
		// A path consisting only of moveto commands has no fill or stroke
		// geometry. In particular, round and square linecaps must not turn it
		// into a painted point (SVG 1.1, Paths, Path Data General Information).
		if pathHasOnlyMoves() {
			return svgGeometry{}, nil
		}
		return svgGeometry{kind: geometryPath, commands: }, nil
	case "text":
		,  := .frozenMathJaxTextCommands()
		if  != nil {
			return svgGeometry{}, 
		}
		return svgGeometry{kind: geometryPath, commands: }, nil
	case "image":
		return .compileEmbeddedImage()
	case "rect":
		,  := .lengthAttribute(, "x", 0, false)
		if  != nil {
			return svgGeometry{}, 
		}
		,  := .lengthAttribute(, "y", 0, false)
		if  != nil {
			return svgGeometry{}, 
		}
		,  := .lengthAttribute(, "width", 0, true)
		if  != nil {
			return svgGeometry{}, 
		}
		,  := .lengthAttribute(, "height", 0, true)
		if  != nil {
			return svgGeometry{}, 
		}
		, ,  := .radiusAttribute(, "rx")
		if  != nil {
			return svgGeometry{}, 
		}
		, ,  := .radiusAttribute(, "ry")
		if  != nil {
			return svgGeometry{}, 
		}
		if  && ! {
			 = 
		} else if  && ! {
			 = 
		}
		if  > /2 {
			 =  / 2
		}
		if  > /2 {
			 =  / 2
		}
		return svgGeometry{kind: geometryRect, box: d2scene.Box{X: , Y: , Width: , Height: }, radiusX: , radiusY: }, nil
	case "circle":
		,  := .lengthAttribute(, "cx", 0, false)
		if  != nil {
			return svgGeometry{}, 
		}
		,  := .lengthAttribute(, "cy", 0, false)
		if  != nil {
			return svgGeometry{}, 
		}
		,  := .lengthAttribute(, "r", 0, true)
		if  != nil {
			return svgGeometry{}, 
		}
		return svgGeometry{kind: geometryEllipse, center: d2scene.Point{X: , Y: }, radiusX: , radiusY: }, nil
	case "ellipse":
		,  := .lengthAttribute(, "cx", 0, false)
		if  != nil {
			return svgGeometry{}, 
		}
		,  := .lengthAttribute(, "cy", 0, false)
		if  != nil {
			return svgGeometry{}, 
		}
		, ,  := .radiusAttribute(, "rx")
		if  != nil {
			return svgGeometry{}, 
		}
		, ,  := .radiusAttribute(, "ry")
		if  != nil {
			return svgGeometry{}, 
		}
		if  && ! {
			 = 
		} else if  && ! {
			 = 
		}
		return svgGeometry{kind: geometryEllipse, center: d2scene.Point{X: , Y: }, radiusX: , radiusY: }, nil
	case "line":
		,  := .lengthAttribute(, "x1", 0, false)
		if  != nil {
			return svgGeometry{}, 
		}
		,  := .lengthAttribute(, "y1", 0, false)
		if  != nil {
			return svgGeometry{}, 
		}
		,  := .lengthAttribute(, "x2", 0, false)
		if  != nil {
			return svgGeometry{}, 
		}
		,  := .lengthAttribute(, "y2", 0, false)
		if  != nil {
			return svgGeometry{}, 
		}
		,  := .addCommands(, []d2scene.PathCommand{d2scene.MoveTo(, ), d2scene.LineTo(, )})
		if  != nil {
			return svgGeometry{}, 
		}
		return svgGeometry{kind: geometryPath, commands: , forceNoFill: true}, nil
	case "polyline", "polygon":
		 := .attrs["points"]
		,  := .pointCommands(, , .name == "polygon")
		if  != nil {
			if  := .ctx.Err();  != nil {
				return svgGeometry{}, 
			}
			return svgGeometry{}, .errorf("element <%s> has invalid points: %v", .name, )
		}
		return svgGeometry{kind: geometryPath, commands: }, nil
	default:
		return svgGeometry{}, .errorf("internal unsupported geometry <%s>", .name)
	}
}

func pathHasOnlyMoves( []d2scene.PathCommand) bool {
	if len() == 0 {
		return false
	}
	for ,  := range  {
		if .Kind != d2scene.MoveCommand {
			return false
		}
	}
	return true
}

func ( *svgImporter) ( *svgElement,  string) (float64, bool, error) {
	,  := .attrs[]
	if ! || (len() <= 16 && strings.EqualFold(strings.TrimSpace(), "auto")) {
		return 0, false, nil
	}
	,  := parseSVGLength(, true)
	if  != nil ||  < 0 {
		if  == nil {
			 = fmt.Errorf("must not be negative")
		}
		return 0, false, .propertyError(, , )
	}
	return , true, nil
}

func ( *svgImporter) ( *svgElement,  string,  bool) ([]d2scene.PathCommand, error) {
	 := .limits.MaxPathCommands - .parsedPathCommand
	 := 
	if  &&  > 0 {
		--
	}
	if  < 0 {
		 = 0
	}
	 := len()
	if  <= len()/2 {
		 =  * 2
	}
	,  := splitSVGNumberList(.ctx, , )
	if  != nil {
		if errors.Is(, errSVGNumberListLimit) {
			return nil, fmt.Errorf("path command count exceeds limit %d", .limits.MaxPathCommands)
		}
		return nil, 
	}
	if len() == 0 {
		return nil, nil
	}
	if len()%2 != 0 {
		return nil, fmt.Errorf("expected complete coordinate pairs")
	}
	 := len() / 2
	if  {
		++
	}
	if  > .limits.MaxPathCommands-.parsedPathCommand {
		return nil, fmt.Errorf("path command count exceeds limit %d", .limits.MaxPathCommands)
	}
	 := make([]d2scene.PathCommand, 0, )
	for  := 0;  < len();  += 2 {
		if  := .ctx.Err();  != nil {
			return nil, 
		}
		,  := parseSVGNumber([])
		if  != nil {
			return nil, fmt.Errorf("expected finite unitless coordinates")
		}
		,  := parseSVGNumber([+1])
		if  != nil {
			return nil, fmt.Errorf("expected finite unitless coordinates")
		}
		if len() == 0 {
			 = append(, d2scene.MoveTo(, ))
		} else {
			 = append(, d2scene.LineTo(, ))
		}
	}
	if  {
		 = append(, d2scene.ClosePath())
	}
	.parsedPathCommand += len()
	return , nil
}

func ( *svgImporter) ( *svgElement,  string,  float64,  bool) (float64, error) {
	,  := .attrs[]
	if ! {
		return , nil
	}
	,  := parseSVGLength(, true)
	if  != nil || ( &&  < 0) {
		if  == nil {
			 = fmt.Errorf("must not be negative")
		}
		return 0, .propertyError(, , )
	}
	return , nil
}

func ( *svgImporter) ( *svgElement,  string) ([]d2scene.PathCommand, error) {
	,  := trimSVGSpace(.ctx, )
	if  != nil {
		return nil, 
	}
	if  == "" {
		return nil, nil
	}
	 := .limits.MaxPathCommands - .parsedPathCommand
	if  <= 0 {
		return nil, .errorf("path command count exceeds limit %d", .limits.MaxPathCommands)
	}
	, ,  := parsePathWithCount(.ctx, .source, , PathLimits{MaxBytes: .limits.MaxBytes, MaxCommands: })
	if  != nil {
		return nil, 
	}
	.parsedPathCommand += 
	return append([]d2scene.PathCommand(nil), ...), nil
}

func ( *svgImporter) ( *svgElement,  []d2scene.PathCommand) ([]d2scene.PathCommand, error) {
	if len() > .limits.MaxPathCommands-.parsedPathCommand {
		return nil, .errorf("element <%s> makes path command count exceed limit %d", .name, .limits.MaxPathCommands)
	}
	.parsedPathCommand += len()
	return append([]d2scene.PathCommand(nil), ...), nil
}