package d2sketch

import (
	
	

	
	
	rough 
)

const (
	connectionCurveSteps           = 8
	connectionOperationsPerSegment = 4
	connectionSegmentsPerSet       = 256
)

// ConnectionDrawable converts a typed connection path into deterministic
// rough-go operations without serializing or parsing SVG path data. Cubics are
// flattened at a fixed resolution before roughening; this keeps generation
// work predictable while retaining the route's rounded/curved silhouette.
// limits bound the rough intermediate before any expanded point slice is
// allocated. Long routes are generated in fixed-size sets so cancellation is
// observed between bounded rough-go calls.
func ( context.Context,  d2scene.Path,  SceneLimits) (rough.Drawable, error) {
	if  == nil {
		 = context.Background()
	}
	if .MaxSets <= 0 || .MaxOps <= 0 {
		return rough.Drawable{}, fmt.Errorf("d2sketch: connection scene limits must be positive")
	}
	if  := .Err();  != nil {
		return rough.Drawable{}, 
	}

	 := 0
	 := false
	for ,  := range .Commands {
		if &255 == 0 {
			if  := .Err();  != nil {
				return rough.Drawable{}, 
			}
		}
		switch .Kind {
		case d2scene.MoveCommand:
			if  {
				return rough.Drawable{}, fmt.Errorf("d2sketch: connection path has multiple subpaths")
			}
			 = true
		case d2scene.LineCommand:
			if ! {
				return rough.Drawable{}, fmt.Errorf("d2sketch: connection path command %d is before its move", )
			}
			++
		case d2scene.CubicCommand:
			if ! {
				return rough.Drawable{}, fmt.Errorf("d2sketch: connection path command %d is before its move", )
			}
			 += connectionCurveSteps
		default:
			return rough.Drawable{}, fmt.Errorf("d2sketch: connection path command %d has unsupported kind %d", , .Kind)
		}
		if  > .MaxOps/connectionOperationsPerSegment {
			return rough.Drawable{}, fmt.Errorf("d2sketch: connection input expands beyond operation limit %d", .MaxOps)
		}
	}
	if ! ||  == 0 {
		return rough.Drawable{}, fmt.Errorf("d2sketch: connection path has no painted segments")
	}
	 := ( + connectionSegmentsPerSet - 1) / connectionSegmentsPerSet
	if  > .MaxSets {
		return rough.Drawable{}, fmt.Errorf("d2sketch: connection input expands beyond operation set limit %d", .MaxSets)
	}

	 := make([]rough.Point, 0, +1)
	var  d2scene.Point
	for ,  := range .Commands {
		if &255 == 0 {
			if  := .Err();  != nil {
				return rough.Drawable{}, 
			}
		}
		switch .Kind {
		case d2scene.MoveCommand:
			 = .P1
			 = append(, rough.Point{.X, .Y})
		case d2scene.LineCommand:
			 = .P1
			 = append(, rough.Point{.X, .Y})
		case d2scene.CubicCommand:
			 := 
			for  := 1;  <= connectionCurveSteps; ++ {
				 := float64() / connectionCurveSteps
				 := cubicPoint(, .P1, .P2, .P3, )
				 = append(, rough.Point{.X, .Y})
			}
			 = .P3
		}
	}
	if  := .Err();  != nil {
		return rough.Drawable{}, 
	}
	 := newGenerator()
	var  rough.Drawable
	for ,  := 0, 0;  < ; ,  = +connectionSegmentsPerSet, +1 {
		if  := .Err();  != nil {
			return rough.Drawable{}, 
		}
		 :=  + connectionSegmentsPerSet
		if  >  {
			 = 
		}
		 := .LinearPath([:+1], &rough.Options{
			Roughness: rough.Float64(.5),
			Seed:      rough.Float64(1 + float64()),
		})
		if .Options == nil {
			.Shape = "connection"
			.Options = .Options
		}
		.Sets = append(.Sets, .Sets...)
	}
	return , nil
}

func cubicPoint(, , ,  d2scene.Point,  float64) d2scene.Point {
	 := func(,  d2scene.Point) d2scene.Point {
		return d2scene.Point{X: .X + (.X-.X)*, Y: .Y + (.Y-.Y)*}
	}
	 := (, )
	 := (, )
	 := (, )
	 := (, )
	 := (, )
	return (, )
}

// ArrowheadDrawables returns the bounded, structured rough-go geometry for one
// D2 arrowhead. Every generator input has a fixed number of points, and each
// endpoint gets a fresh seeded generator so output is independent of object or
// frame traversal order.
func ( d2target.Arrowhead,  string,  int) ([]rough.Drawable, bool) {
	 := newGenerator()
	 := func( ...rough.Point) rough.Drawable {
		return .LinearPath(, arrowOptions(, , 3))
	}
	 := func( []rough.Point,  string,  float64) rough.Drawable {
		return .Polygon(, solidArrowOptions(, , , -1, ))
	}

	switch  {
	case d2target.ArrowArrowhead, d2target.LineArrowhead:
		return []rough.Drawable{(rough.Point{-10, -4}, rough.Point{0, 0}, rough.Point{-10, 4})}, true
	case d2target.TriangleArrowhead:
		return []rough.Drawable{([]rough.Point{{-10, -4}, {0, 0}, {-10, 4}}, , 2)}, true
	case d2target.UnfilledTriangleArrowhead:
		return []rough.Drawable{([]rough.Point{{-10, -4}, {0, 0}, {-10, 4}}, BG_COLOR, 2)}, true
	case d2target.DiamondArrowhead:
		return []rough.Drawable{([]rough.Point{{-20, 0}, {-10, 5}, {0, 0}, {-10, -5}, {-20, 0}}, BG_COLOR, 1)}, true
	case d2target.FilledDiamondArrowhead:
		 := solidArrowOptions(, , , 4, 1)
		.FillStyle = rough.String("zigzag")
		return []rough.Drawable{.Polygon([]rough.Point{{-20, 0}, {-10, 5}, {0, 0}, {-10, -5}, {-20, 0}}, )}, true
	case d2target.FilledCircleArrowhead:
		return []rough.Drawable{.Circle(-2, -1, 8, solidArrowOptions(, , , 1, 5))}, true
	case d2target.CircleArrowhead:
		return []rough.Drawable{.Circle(-2, -1, 8, solidArrowOptions(, BG_COLOR, , 1, 5))}, true
	case d2target.CrossArrowhead:
		return []rough.Drawable{(rough.Point{-6, -6}, rough.Point{6, 6}, rough.Point{0, 0}, rough.Point{-6, 6}, rough.Point{0, 0}, rough.Point{6, -6})}, true
	case d2target.FilledBoxArrowhead:
		return []rough.Drawable{([]rough.Point{{0, -10}, {0, 10}, {-20, 10}, {-20, -10}}, , 1)}, true
	case d2target.BoxArrowhead:
		return []rough.Drawable{([]rough.Point{{0, -10}, {0, 10}, {-20, 10}, {-20, -10}}, BG_COLOR, 1)}, true
	case d2target.CfManyRequired:
		return []rough.Drawable{
			.Line(-15, -10, -15, 10, arrowOptions(, , 2)),
			.LinearPath([]rough.Point{{0, 10}, {-15, 0}, {0, -10}}, arrowOptions(, , 2)),
		}, true
	case d2target.CfMany:
		return []rough.Drawable{
			.LinearPath([]rough.Point{{0, 10}, {-15, 0}, {0, -10}}, arrowOptions(, , 8)),
			.Circle(-20, 0, 8, solidArrowOptions(, BG_COLOR, , 1, 4)),
		}, true
	case d2target.CfOneRequired:
		return []rough.Drawable{
			.Line(-15, -10, -15, 10, arrowOptions(, , 2)),
			.Line(-10, -10, -10, 10, arrowOptions(, , 2)),
		}, true
	case d2target.CfOne:
		return []rough.Drawable{
			.Line(-10, -10, -10, 10, arrowOptions(, , 3)),
			.Circle(-20, 0, 8, solidArrowOptions(, BG_COLOR, , 1, 5)),
		}, true
	default:
		return nil, false
	}
}