package d2scenebuild

import (
	

	
	
	rough 
)

func validateSketchBudget( SketchBudget) error {
	if .MaxOperationSets <= 0 || .MaxOperations <= 0 || .MaxPathCommands <= 0 {
		return invalidField("options", "sketchBudget", , "must provide positive MaxOperationSets, MaxOperations, and MaxPathCommands")
	}
	return nil
}

// compileSketchDrawable is the single accounting boundary between rough-go's
// structured intermediate operations and retained scene paths. It deliberately
// accepts a Drawable rather than serialized SVG so no rough output can enter
// the raster renderer through a path parser.
func ( *builder) ( string,  rough.Drawable) ([]d2sketch.ScenePath, error) {
	if  := .ctx.Err();  != nil {
		return nil, 
	}
	 := .options.SketchBudget
	 := .MaxOperationSets - .sketchOperationSets
	 := .MaxOperations - .sketchOperations
	 := .MaxPathCommands - .sketchPathCommands
	if  <= 0 {
		return nil, fmt.Errorf("scene: %s sketch operation set count exceeds limit %d", , .MaxOperationSets)
	}
	if  <= 0 {
		return nil, fmt.Errorf("scene: %s sketch operation count exceeds limit %d", , .MaxOperations)
	}
	if  <= 0 {
		return nil, fmt.Errorf("scene: %s sketch path command count exceeds limit %d", , .MaxPathCommands)
	}

	,  := d2sketch.CompileScenePaths(.ctx, , d2sketch.SceneLimits{
		MaxSets: ,
		MaxOps:  ,
	})
	if  != nil {
		return nil, fmt.Errorf("scene: %s sketch geometry: %w", , )
	}
	 := 0
	for ,  := range  {
		 += len(.Path.Commands)
	}
	if  >  {
		return nil, fmt.Errorf("scene: %s sketch path command count exceeds limit %d", , .MaxPathCommands)
	}
	 := 0
	for ,  := range .Sets {
		 += len(.Ops)
	}
	.sketchOperationSets += len(.Sets)
	.sketchOperations += 
	if  := .chargeSketchPathCommands(, );  != nil {
		return nil, 
	}
	return , nil
}

func ( *builder) ( string,  int) error {
	 := .options.SketchBudget.MaxPathCommands
	if  < 0 ||  > -.sketchPathCommands {
		return fmt.Errorf("scene: %s sketch path command count exceeds limit %d", , )
	}
	.sketchPathCommands += 
	return nil
}

// remainingSketchOperations lets geometry producers reject input expansion
// before invoking rough-go. It is intentionally capped by the retained-command
// budget because every supported structured operation becomes one scene path
// command.
func ( *builder) () int {
	 := .options.SketchBudget.MaxOperations - .sketchOperations
	 := .options.SketchBudget.MaxPathCommands - .sketchPathCommands
	if  <  {
		return 
	}
	return 
}

func ( *builder) () d2sketch.SceneLimits {
	return d2sketch.SceneLimits{
		MaxSets: .options.SketchBudget.MaxOperationSets - .sketchOperationSets,
		MaxOps:  .remainingSketchOperations(),
	}
}

func ( *builder) ( string,  d2sketch.ScenePath) (d2scene.Path, error) {
	,  := .paint(.Fill, +" fill")
	if  != nil {
		return d2scene.Path{}, 
	}
	,  := .paint(.Stroke, +" stroke")
	if  != nil {
		return d2scene.Path{}, 
	}
	 := .Path
	.Fill = 
	if  != nil && .StrokeWidth > 0 {
		.Stroke = &d2scene.Stroke{
			Paint:      ,
			Width:      .StrokeWidth,
			Cap:        d2scene.CapRound,
			Join:       d2scene.JoinRound,
			Dashes:     append([]float64(nil), .Dash...),
			DashOffset: .DashOffset,
		}
	}
	return , nil
}