package d2isometricimg

import (
	
	
	
)

type svgVisibilityTreeNode struct {
	box                     svgBox
	left, right, start, end int
}

// Dense meshes can place thousands of small faces in a uniform-grid cell.
// A median bounding-box tree keeps those queries proportional to actual local
// overlap, rather than the unrelated faces sharing a coarse spatial bucket.
type svgVisibilityTree struct {
	polygons []svgVisibilityPolygon
	indices  []int
	nodes    []svgVisibilityTreeNode
}

func svgNewVisibilityTree( []svgVisibilityPolygon,  []svgVisibilityFace,  *svgVisibilityBudget) (*svgVisibilityTree, error) {
	 := &svgVisibilityTree{polygons: }
	for ,  := range  {
		if len(.points) > 0 && [].opaque {
			.indices = append(.indices, )
		}
	}
	if len(.indices) == 0 {
		return , nil
	}
	var  func(int, int) (int, error)
	 = func(,  int) (int, error) {
		if  := .spend( - );  != nil {
			return 0, 
		}
		 := svgBox{math.Inf(1), math.Inf(1), math.Inf(-1), math.Inf(-1)}
		 := 
		for ,  := range .indices[:] {
			 := [].box
			.minX, .minY = math.Min(.minX, .minX), math.Min(.minY, .minY)
			.maxX, .maxY = math.Max(.maxX, .maxX), math.Max(.maxY, .maxY)
			,  := (.minX+.maxX)/2, (.minY+.maxY)/2
			.minX, .minY = math.Min(.minX, ), math.Min(.minY, )
			.maxX, .maxY = math.Max(.maxX, ), math.Max(.maxY, )
		}
		 := len(.nodes)
		.nodes = append(.nodes, svgVisibilityTreeNode{box: , left: -1, right: -1, start: , end: })
		if - <= 16 {
			return , nil
		}
		 := .maxX-.minX >= .maxY-.minY
		 := func( int) float64 {
			 := [].box
			if  {
				return .minX + .maxX
			}
			return .minY + .maxY
		}
		if  := .spend(( - ) * bits.Len(uint(-)));  != nil {
			return 0, 
		}
		sort.Slice(.indices[:], func(,  int) bool {
			,  := .indices[+], .indices[+]
			,  := (), ()
			if  ==  {
				return  < 
			}
			return  < 
		})
		 := ( + ) / 2
		,  := (, )
		if  != nil {
			return 0, 
		}
		,  := (, )
		if  != nil {
			return 0, 
		}
		.nodes[].left, .nodes[].right = , 
		return , nil
	}
	,  := (0, len(.indices))
	return , 
}

func ( *svgVisibilityTree) ( svgBox,  *svgVisibilityBudget) ([]int, error) {
	if len(.nodes) == 0 {
		return nil, nil
	}
	 := []int{0}
	var  []int
	for len() > 0 {
		if  := .spend(1);  != nil {
			return nil, 
		}
		 := [len()-1]
		 = [:len()-1]
		 := .nodes[]
		if !.box.overlaps() {
			continue
		}
		if .left >= 0 {
			 = append(, .right, .left)
			continue
		}
		if  := .spend(.end - .start);  != nil {
			return nil, 
		}
		for ,  := range .indices[.start:.end] {
			if .polygons[].box.overlaps() {
				 = append(, )
			}
		}
	}
	return , nil
}