package placementcostimport ()type edgeLengthStatic struct { direction geo.Orientation directionFactor float64}// NodeEdgeLengthScorer reuses incident-edge topology during one candidate sweep.// Geometry is read from live nodes on every Score. The caller must keep edges,// abductions, container/cluster membership, labels and directions unchanged until// Close. In particular, a scorer must not survive a topology-changing swap.// It is local mutable scratch and must not be shared between goroutines.typeNodeEdgeLengthScorerstruct { node *layoutgraph.Node options EdgeLengthOptions scratch *edgeScratch setup edgeLengthStatic prepChecks int}// NewNodeEdgeLengthScorer starts an unprepared sweep. Preparation is lazy so// cancellation and the caller's work charge occur at the original score point.// The returned value must not be copied after its first Score; call Close when// the sweep ends to release references retained by its pooled scratch.func ( *layoutgraph.Node, EdgeLengthOptions) NodeEdgeLengthScorer {returnNodeEdgeLengthScorer{node: , options: }}// Score has the same value and cancellation checkpoints as NodeEdgeLength while// the scorer's topology remains fixed. The caller still charges the original// scoring work budget for each candidate; reusing setup does not bypass limits.func ( *NodeEdgeLengthScorer) ( context.Context) (float64, error) {if := .Err(); != nil {return0, fmt.Errorf("EdgeLength: %w", ) }if .node == nil {return0, fmt.Errorf("EdgeLength: scorer is closed") }if .scratch == nil { := scratchPool.Get()// Publish ownership before preparation so a caller's deferred Close also // releases scratch if a malformed graph or context panics during setup. .scratch = := edgeLengthPreparationContext{Context: } , := prepareNodeEdgeLength(&, .node, .options, )if != nil {putEdgeScratch() .scratch = nilreturn0, } .scratch, .setup, .prepChecks = , , .count } else {// Preparation only inspects topology. Replay its exact polls without // repeating endpoint matching and label-count construction. This keeps // cancellation observability equal even for a context counting Err calls.forrange .prepChecks {if := checkScoringCancellation(); != nil {return0, } } }returnevaluateNodeEdgeLength(, .node, .options, .scratch, .setup)}// Close releases scratch and makes the scorer unusable. It is safe to call more// than once, including after an unsuccessful Score.func ( *NodeEdgeLengthScorer) () {if .scratch != nil {putEdgeScratch(.scratch) } * = NodeEdgeLengthScorer{}}type edgeLengthPreparationContext struct {context.Context count int}func ( *edgeLengthPreparationContext) () error { .count++return .Context.Err()}
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