package layoutgraphimport ()func ( *Node) () bool {return != nil && .isClusterVessel}func ( *Edge) ( *Node) Arrowhead {return .arrowheadTo()}func ( *Edge) ( *Node) bool {return .hasArrowTo()}// FixedOrigin returns the fixed-position origin inherited through a node's// descendants. Tree placement uses it to preserve D2 position constraints.func ( *Node) () *geo.Point {return .fixedOrigin()}// NewRequestTransaction creates a request-scoped placement transaction. Tree// trials share the same transaction accounting and rollback semantics as the// rest of the engine.func ( *Graph) ( context.Context, TransactionOptions) (*Transaction, error) {return .newRequestTransaction(, )}func ( *GraphState) ( *Node) bool { , := .nodes[]return}// AddIncidentEdgeUnchecked restores an already graph-owned edge to a node's// incidence list. Tree preprocessing validates ownership before calling it.func ( *Node) ( *Edge) { .addEdge()}// buildNodeToTreeGuarded derives the auxiliary node index while preserving// graphjson's established validation order and shared decode work budget.func ( *Graph) ( workStepper) error { := make(map[*Node]*Tree) := make([]*Node, 0, len(.Trees))for := range .Trees {if := .Step(); != nil {return } = append(, ) }sortNodesByID()if := .Finish(); != nil {return }for , := range {if := .Step(); != nil {return }for , := range .Trees[] {if == nil || .Node == nil {returninvariant.New("tree sentinel contains an incomplete root") } := []*Tree{} := make(map[*Tree]struct{})for := 0; < len(); ++ {if := .Step(); != nil {return } := []if == nil || .Node == nil {returninvariant.New("tree preprocessing encountered an incomplete tree") }if , := []; {returninvariant.New("tree preprocessing encountered a repeated tree node") } [] = struct{}{} [.Node] = for , := range .Children {if := .Step(); != nil {return } = append(, ) } } } } .NodeToTree = return .Finish()}
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