//  Copyright (c) 2016 Marty Schoch

//  Licensed under the Apache License, Version 2.0 (the "License");
//  you may not use this file except in compliance with the
//  License. You may obtain a copy of the License at
//    http://www.apache.org/licenses/LICENSE-2.0
//  Unless required by applicable law or agreed to in writing,
//  software distributed under the License is distributed on an "AS
//  IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
//  express or implied. See the License for the specific language
//  governing permissions and limitations under the License.

package smat

import (
	
	
	
	
	
	
	
)

// Logger is a configurable logger used by this package
// by default output is discarded
var Logger = log.New(ioutil.Discard, "smat ", log.LstdFlags)

// Context is a container for any user state
type Context interface{}

// State is a function which describes which action to perform in the event
// that a particular byte is seen
type State func(next byte) ActionID

// PercentAction describes the frequency with which an action should occur
// for example: Action{Percent:10, Action:DonateMoney} means that 10% of
// the time you should donate money.
type PercentAction struct {
	Percent int
	Action  ActionID
}

// Action is any function which returns the next state to transition to
// it can optionally mutate the provided context object
// if any error occurs, it may return an error which will abort execution
type Action func(Context) (State, error)

// ActionID is a unique identifier for an action
type ActionID int

// NopAction does nothing and simply continues to the next input
var NopAction ActionID = -1

// ActionMap is a mapping form ActionID to Action
type ActionMap map[ActionID]Action

func ( ActionMap) (,  ActionID) (Action, Action, error) {
	,  := []
	if ! {
		return nil, nil, ErrSetupMissing
	}
	,  := []
	if ! {
		return nil, nil, ErrTeardownMissing
	}
	return , , nil
}

// Fuzz runs the fuzzing state machine with the provided context
// first, the setup action is executed unconditionally
// the start state is determined by this action
// actionMap is a lookup table for all actions
// the data byte slice determines all future state transitions
// finally, the teardown action is executed unconditionally for cleanup
func ( Context, ,  ActionID,  ActionMap,  []byte) int {
	 := bytes.NewReader()
	 := runReader(, , , , , nil)
	if  != nil {
		panic()
	}
	return 1
}

// Longevity runs the state machine with the provided context
// first, the setup action is executed unconditionally
// the start state is determined by this action
// actionMap is a lookup table for all actions
// random bytes are generated to determine all future state transitions
// finally, the teardown action is executed unconditionally for cleanup
func ( Context, ,  ActionID,  ActionMap,  int64,  chan struct{}) error {
	 := rand.NewSource()
	return runReader(, , , , rand.New(), )
}

var (
	// ErrSetupMissing is returned when the setup action cannot be found
	ErrSetupMissing = fmt.Errorf("setup action missing")
	// ErrTeardownMissing is returned when the teardown action cannot be found
	ErrTeardownMissing = fmt.Errorf("teardown action missing")
	// ErrClosed is returned when the closeChan was closed to cancel the op
	ErrClosed = fmt.Errorf("closed")
	// ErrActionNotPossible is returned when an action is encountered in a
	// FuzzCase that is not possible in the current state
	ErrActionNotPossible = fmt.Errorf("action not possible in state")
)

func runReader( Context, ,  ActionID,  ActionMap,  io.Reader,  chan struct{}) error {
	, ,  := .findSetupTeardown(, )
	if  != nil {
		return 
	}
	Logger.Printf("invoking setup action")
	,  := ()
	if  != nil {
		return 
	}
	defer func() {
		Logger.Printf("invoking teardown action")
		_, _ = ()
	}()

	 := bufio.NewReader()
	for ,  := .ReadByte();  == nil; ,  = .ReadByte() {
		select {
		case <-:
			return ErrClosed
		default:
			 := ()
			,  := []
			if ! {
				Logger.Printf("no such action defined, continuing")
				continue
			}
			Logger.Printf("invoking action - %d", )
			,  = ()
			if  != nil {
				Logger.Printf("it was action %d that returned err %v", , )
				return 
			}
		}
	}
	return 
}

// PercentExecute interprets the next byte as a random value and normalizes it
// to values 0-99, it then looks to see which action should be execued based
// on the action distributions
func ( byte,  ...PercentAction) ActionID {
	 := int(99 * int() / 255)

	 := 0
	for ,  := range  {
		 =  + .Percent
		if  <  {
			return .Action
		}

	}
	return NopAction
}