// Copyright 2019+ Klaus Post. All rights reserved.
// License information can be found in the LICENSE file.
// Based on work by Yann Collet, released under BSD License.

package zstd

import 

type seqCoders struct {
	llEnc, ofEnc, mlEnc    *fseEncoder
	llPrev, ofPrev, mlPrev *fseEncoder
}

// swap coders with another (block).
func ( *seqCoders) ( *seqCoders) {
	*, * = *, *
}

// setPrev will update the previous encoders to the actually used ones
// and make sure a fresh one is in the main slot.
func ( *seqCoders) (, ,  *fseEncoder) {
	 := func( *fseEncoder, ,  **fseEncoder) {
		// We used the new one, more current to history and reuse the previous history
		if * ==  {
			*, * = *, *
			 := *
			 := *
			.reUsed = false
			.reUsed = true
			return
		}
		if  == * {
			return
		}
		// Ensure we cannot reuse by accident
		 := *
		.symbolLen = 0
	}
	(, &.llEnc, &.llPrev)
	(, &.mlEnc, &.mlPrev)
	(, &.ofEnc, &.ofPrev)
}

func highBit( uint32) ( uint32) {
	return uint32(bits.Len32() - 1)
}

var llCodeTable = [64]byte{0, 1, 2, 3, 4, 5, 6, 7,
	8, 9, 10, 11, 12, 13, 14, 15,
	16, 16, 17, 17, 18, 18, 19, 19,
	20, 20, 20, 20, 21, 21, 21, 21,
	22, 22, 22, 22, 22, 22, 22, 22,
	23, 23, 23, 23, 23, 23, 23, 23,
	24, 24, 24, 24, 24, 24, 24, 24,
	24, 24, 24, 24, 24, 24, 24, 24}

// Up to 6 bits
const maxLLCode = 35

// llBitsTable translates from ll code to number of bits.
var llBitsTable = [maxLLCode + 1]byte{
	0, 0, 0, 0, 0, 0, 0, 0,
	0, 0, 0, 0, 0, 0, 0, 0,
	1, 1, 1, 1, 2, 2, 3, 3,
	4, 6, 7, 8, 9, 10, 11, 12,
	13, 14, 15, 16}

// llCode returns the code that represents the literal length requested.
func llCode( uint32) uint8 {
	const  = 19
	if  <= 63 {
		return llCodeTable[&63]
	}
	return uint8(highBit()) + 
}

var mlCodeTable = [128]byte{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
	16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31,
	32, 32, 33, 33, 34, 34, 35, 35, 36, 36, 36, 36, 37, 37, 37, 37,
	38, 38, 38, 38, 38, 38, 38, 38, 39, 39, 39, 39, 39, 39, 39, 39,
	40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40, 40,
	41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41,
	42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42,
	42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42, 42}

// Up to 6 bits
const maxMLCode = 52

// mlBitsTable translates from ml code to number of bits.
var mlBitsTable = [maxMLCode + 1]byte{
	0, 0, 0, 0, 0, 0, 0, 0,
	0, 0, 0, 0, 0, 0, 0, 0,
	0, 0, 0, 0, 0, 0, 0, 0,
	0, 0, 0, 0, 0, 0, 0, 0,
	1, 1, 1, 1, 2, 2, 3, 3,
	4, 4, 5, 7, 8, 9, 10, 11,
	12, 13, 14, 15, 16}

// note : mlBase = matchLength - MINMATCH;
// because it's the format it's stored in seqStore->sequences
func mlCode( uint32) uint8 {
	const  = 36
	if  <= 127 {
		return mlCodeTable[&127]
	}
	return uint8(highBit()) + 
}

func ofCode( uint32) uint8 {
	// A valid offset will always be > 0.
	return uint8(bits.Len32() - 1)
}