// Copyright 2018 Klaus Post. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Based on work Copyright (c) 2013, Yann Collet, released under BSD License.

// Package fse provides Finite State Entropy encoding and decoding. // // Finite State Entropy encoding provides a fast near-optimal symbol encoding/decoding // for byte blocks as implemented in zstd. // // See https://github.com/klauspost/compress/tree/master/fse for more information.
package fse import ( ) const ( /*!MEMORY_USAGE : * Memory usage formula : N->2^N Bytes (examples : 10 -> 1KB; 12 -> 4KB ; 16 -> 64KB; 20 -> 1MB; etc.) * Increasing memory usage improves compression ratio * Reduced memory usage can improve speed, due to cache effect * Recommended max value is 14, for 16KB, which nicely fits into Intel x86 L1 cache */ maxMemoryUsage = 14 defaultMemoryUsage = 13 maxTableLog = maxMemoryUsage - 2 maxTablesize = 1 << maxTableLog defaultTablelog = defaultMemoryUsage - 2 minTablelog = 5 maxSymbolValue = 255 ) var ( // ErrIncompressible is returned when input is judged to be too hard to compress. ErrIncompressible = errors.New("input is not compressible") // ErrUseRLE is returned from the compressor when the input is a single byte value repeated. ErrUseRLE = errors.New("input is single value repeated") ) // Scratch provides temporary storage for compression and decompression. type Scratch struct { // Private count [maxSymbolValue + 1]uint32 norm [maxSymbolValue + 1]int16 br byteReader bits bitReader bw bitWriter ct cTable // Compression tables. decTable []decSymbol // Decompression table. maxCount int // count of the most probable symbol // Per block parameters. // These can be used to override compression parameters of the block. // Do not touch, unless you know what you are doing. // Out is output buffer. // If the scratch is re-used before the caller is done processing the output, // set this field to nil. // Otherwise the output buffer will be re-used for next Compression/Decompression step // and allocation will be avoided. Out []byte // DecompressLimit limits the maximum decoded size acceptable. // If > 0 decompression will stop when approximately this many bytes // has been decoded. // If 0, maximum size will be 2GB. DecompressLimit int symbolLen uint16 // Length of active part of the symbol table. actualTableLog uint8 // Selected tablelog. zeroBits bool // no bits has prob > 50%. clearCount bool // clear count // MaxSymbolValue will override the maximum symbol value of the next block. MaxSymbolValue uint8 // TableLog will attempt to override the tablelog for the next block. TableLog uint8 } // Histogram allows to populate the histogram and skip that step in the compression, // It otherwise allows to inspect the histogram when compression is done. // To indicate that you have populated the histogram call HistogramFinished // with the value of the highest populated symbol, as well as the number of entries // in the most populated entry. These are accepted at face value. // The returned slice will always be length 256. func ( *Scratch) () []uint32 { return .count[:] } // HistogramFinished can be called to indicate that the histogram has been populated. // maxSymbol is the index of the highest set symbol of the next data segment. // maxCount is the number of entries in the most populated entry. // These are accepted at face value. func ( *Scratch) ( uint8, int) { .maxCount = .symbolLen = uint16() + 1 .clearCount = != 0 } // prepare will prepare and allocate scratch tables used for both compression and decompression. func ( *Scratch) ( []byte) (*Scratch, error) { if == nil { = &Scratch{} } if .MaxSymbolValue == 0 { .MaxSymbolValue = 255 } if .TableLog == 0 { .TableLog = defaultTablelog } if .TableLog > maxTableLog { return nil, fmt.Errorf("tableLog (%d) > maxTableLog (%d)", .TableLog, maxTableLog) } if cap(.Out) == 0 { .Out = make([]byte, 0, len()) } if .clearCount && .maxCount == 0 { for := range .count { .count[] = 0 } .clearCount = false } .br.init() if .DecompressLimit == 0 { // Max size 2GB. .DecompressLimit = (2 << 30) - 1 } return , nil } // tableStep returns the next table index. func tableStep( uint32) uint32 { return ( >> 1) + ( >> 3) + 3 } func highBits( uint32) ( uint32) { return uint32(bits.Len32() - 1) }