Source File
doc.go
Belonging Package
github.com/gorilla/websocket
// Copyright 2013 The Gorilla WebSocket Authors. All rights reserved.// Use of this source code is governed by a BSD-style// license that can be found in the LICENSE file.// Package websocket implements the WebSocket protocol defined in RFC 6455.//// Overview//// The Conn type represents a WebSocket connection. A server application calls// the Upgrader.Upgrade method from an HTTP request handler to get a *Conn://// var upgrader = websocket.Upgrader{// ReadBufferSize: 1024,// WriteBufferSize: 1024,// }//// func handler(w http.ResponseWriter, r *http.Request) {// conn, err := upgrader.Upgrade(w, r, nil)// if err != nil {// log.Println(err)// return// }// ... Use conn to send and receive messages.// }//// Call the connection's WriteMessage and ReadMessage methods to send and// receive messages as a slice of bytes. This snippet of code shows how to echo// messages using these methods://// for {// messageType, p, err := conn.ReadMessage()// if err != nil {// log.Println(err)// return// }// if err := conn.WriteMessage(messageType, p); err != nil {// log.Println(err)// return// }// }//// In above snippet of code, p is a []byte and messageType is an int with value// websocket.BinaryMessage or websocket.TextMessage.//// An application can also send and receive messages using the io.WriteCloser// and io.Reader interfaces. To send a message, call the connection NextWriter// method to get an io.WriteCloser, write the message to the writer and close// the writer when done. To receive a message, call the connection NextReader// method to get an io.Reader and read until io.EOF is returned. This snippet// shows how to echo messages using the NextWriter and NextReader methods://// for {// messageType, r, err := conn.NextReader()// if err != nil {// return// }// w, err := conn.NextWriter(messageType)// if err != nil {// return err// }// if _, err := io.Copy(w, r); err != nil {// return err// }// if err := w.Close(); err != nil {// return err// }// }//// Data Messages//// The WebSocket protocol distinguishes between text and binary data messages.// Text messages are interpreted as UTF-8 encoded text. The interpretation of// binary messages is left to the application.//// This package uses the TextMessage and BinaryMessage integer constants to// identify the two data message types. The ReadMessage and NextReader methods// return the type of the received message. The messageType argument to the// WriteMessage and NextWriter methods specifies the type of a sent message.//// It is the application's responsibility to ensure that text messages are// valid UTF-8 encoded text.//// Control Messages//// The WebSocket protocol defines three types of control messages: close, ping// and pong. Call the connection WriteControl, WriteMessage or NextWriter// methods to send a control message to the peer.//// Connections handle received close messages by calling the handler function// set with the SetCloseHandler method and by returning a *CloseError from the// NextReader, ReadMessage or the message Read method. The default close// handler sends a close message to the peer.//// Connections handle received ping messages by calling the handler function// set with the SetPingHandler method. The default ping handler sends a pong// message to the peer.//// Connections handle received pong messages by calling the handler function// set with the SetPongHandler method. The default pong handler does nothing.// If an application sends ping messages, then the application should set a// pong handler to receive the corresponding pong.//// The control message handler functions are called from the NextReader,// ReadMessage and message reader Read methods. The default close and ping// handlers can block these methods for a short time when the handler writes to// the connection.//// The application must read the connection to process close, ping and pong// messages sent from the peer. If the application is not otherwise interested// in messages from the peer, then the application should start a goroutine to// read and discard messages from the peer. A simple example is://// func readLoop(c *websocket.Conn) {// for {// if _, _, err := c.NextReader(); err != nil {// c.Close()// break// }// }// }//// Concurrency//// Connections support one concurrent reader and one concurrent writer.//// Applications are responsible for ensuring that no more than one goroutine// calls the write methods (NextWriter, SetWriteDeadline, WriteMessage,// WriteJSON, EnableWriteCompression, SetCompressionLevel) concurrently and// that no more than one goroutine calls the read methods (NextReader,// SetReadDeadline, ReadMessage, ReadJSON, SetPongHandler, SetPingHandler)// concurrently.//// The Close and WriteControl methods can be called concurrently with all other// methods.//// Origin Considerations//// Web browsers allow Javascript applications to open a WebSocket connection to// any host. It's up to the server to enforce an origin policy using the Origin// request header sent by the browser.//// The Upgrader calls the function specified in the CheckOrigin field to check// the origin. If the CheckOrigin function returns false, then the Upgrade// method fails the WebSocket handshake with HTTP status 403.//// If the CheckOrigin field is nil, then the Upgrader uses a safe default: fail// the handshake if the Origin request header is present and the Origin host is// not equal to the Host request header.//// The deprecated package-level Upgrade function does not perform origin// checking. The application is responsible for checking the Origin header// before calling the Upgrade function.//// Buffers//// Connections buffer network input and output to reduce the number// of system calls when reading or writing messages.//// Write buffers are also used for constructing WebSocket frames. See RFC 6455,// Section 5 for a discussion of message framing. A WebSocket frame header is// written to the network each time a write buffer is flushed to the network.// Decreasing the size of the write buffer can increase the amount of framing// overhead on the connection.//// The buffer sizes in bytes are specified by the ReadBufferSize and// WriteBufferSize fields in the Dialer and Upgrader. The Dialer uses a default// size of 4096 when a buffer size field is set to zero. The Upgrader reuses// buffers created by the HTTP server when a buffer size field is set to zero.// The HTTP server buffers have a size of 4096 at the time of this writing.//// The buffer sizes do not limit the size of a message that can be read or// written by a connection.//// Buffers are held for the lifetime of the connection by default. If the// Dialer or Upgrader WriteBufferPool field is set, then a connection holds the// write buffer only when writing a message.//// Applications should tune the buffer sizes to balance memory use and// performance. Increasing the buffer size uses more memory, but can reduce the// number of system calls to read or write the network. In the case of writing,// increasing the buffer size can reduce the number of frame headers written to// the network.//// Some guidelines for setting buffer parameters are://// Limit the buffer sizes to the maximum expected message size. Buffers larger// than the largest message do not provide any benefit.//// Depending on the distribution of message sizes, setting the buffer size to// a value less than the maximum expected message size can greatly reduce memory// use with a small impact on performance. Here's an example: If 99% of the// messages are smaller than 256 bytes and the maximum message size is 512// bytes, then a buffer size of 256 bytes will result in 1.01 more system calls// than a buffer size of 512 bytes. The memory savings is 50%.//// A write buffer pool is useful when the application has a modest number// writes over a large number of connections. when buffers are pooled, a larger// buffer size has a reduced impact on total memory use and has the benefit of// reducing system calls and frame overhead.//// Compression EXPERIMENTAL//// Per message compression extensions (RFC 7692) are experimentally supported// by this package in a limited capacity. Setting the EnableCompression option// to true in Dialer or Upgrader will attempt to negotiate per message deflate// support.//// var upgrader = websocket.Upgrader{// EnableCompression: true,// }//// If compression was successfully negotiated with the connection's peer, any// message received in compressed form will be automatically decompressed.// All Read methods will return uncompressed bytes.//// Per message compression of messages written to a connection can be enabled// or disabled by calling the corresponding Conn method://// conn.EnableWriteCompression(false)//// Currently this package does not support compression with "context takeover".// This means that messages must be compressed and decompressed in isolation,// without retaining sliding window or dictionary state across messages. For// more details refer to RFC 7692.//// Use of compression is experimental and may result in decreased performance.package websocket
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