package wsutil

import (
	
	
	

	
)

// Message represents a message from peer, that could be presented in one or
// more frames. That is, it contains payload of all message fragments and
// operation code of initial frame for this message.
type Message struct {
	OpCode  ws.OpCode
	Payload []byte
}

// ReadMessage is a helper function that reads next message from r. It appends
// received message(s) to the third argument and returns the result of it and
// an error if some failure happened. That is, it probably could receive more
// than one message when peer sending fragmented message in multiple frames and
// want to send some control frame between fragments. Then returned slice will
// contain those control frames at first, and then result of gluing fragments.
//
// TODO(gobwas): add DefaultReader with buffer size options.
func ( io.Reader,  ws.State,  []Message) ([]Message, error) {
	 := Reader{
		Source:    ,
		State:     ,
		CheckUTF8: true,
		OnIntermediate: func( ws.Header,  io.Reader) error {
			,  := ioutil.ReadAll()
			if  != nil {
				return 
			}
			 = append(, Message{.OpCode, })
			return nil
		},
	}
	,  := .NextFrame()
	if  != nil {
		return , 
	}
	var  []byte
	if .Fin {
		// No more frames will be read. Use fixed sized buffer to read payload.
		 = make([]byte, .Length)
		// It is not possible to receive io.EOF here because Reader does not
		// return EOF if frame payload was successfully fetched.
		// Thus we consistent here with io.Reader behavior.
		_,  = io.ReadFull(&, )
	} else {
		// Frame is fragmented, thus use ioutil.ReadAll behavior.
		var  bytes.Buffer
		_,  = .ReadFrom(&)
		 = .Bytes()
	}
	if  != nil {
		return , 
	}
	return append(, Message{.OpCode, }), nil
}

// ReadClientMessage reads next message from r, considering that caller
// represents server side.
// It is a shortcut for ReadMessage(r, ws.StateServerSide, m).
func ( io.Reader,  []Message) ([]Message, error) {
	return ReadMessage(, ws.StateServerSide, )
}

// ReadServerMessage reads next message from r, considering that caller
// represents client side.
// It is a shortcut for ReadMessage(r, ws.StateClientSide, m).
func ( io.Reader,  []Message) ([]Message, error) {
	return ReadMessage(, ws.StateClientSide, )
}

// ReadData is a helper function that reads next data (non-control) message
// from rw.
// It takes care on handling all control frames. It will write response on
// control frames to the write part of rw. It blocks until some data frame
// will be received.
//
// Note this may handle and write control frames into the writer part of a
// given io.ReadWriter.
func ( io.ReadWriter,  ws.State) ([]byte, ws.OpCode, error) {
	return readData(, , ws.OpText|ws.OpBinary)
}

// ReadClientData reads next data message from rw, considering that caller
// represents server side. It is a shortcut for ReadData(rw, ws.StateServerSide).
//
// Note this may handle and write control frames into the writer part of a
// given io.ReadWriter.
func ( io.ReadWriter) ([]byte, ws.OpCode, error) {
	return ReadData(, ws.StateServerSide)
}

// ReadClientText reads next text message from rw, considering that caller
// represents server side. It is a shortcut for ReadData(rw, ws.StateServerSide).
// It discards received binary messages.
//
// Note this may handle and write control frames into the writer part of a
// given io.ReadWriter.
func ( io.ReadWriter) ([]byte, error) {
	, ,  := readData(, ws.StateServerSide, ws.OpText)
	return , 
}

// ReadClientBinary reads next binary message from rw, considering that caller
// represents server side. It is a shortcut for ReadData(rw, ws.StateServerSide).
// It discards received text messages.
//
// Note this may handle and write control frames into the writer part of a given
// io.ReadWriter.
func ( io.ReadWriter) ([]byte, error) {
	, ,  := readData(, ws.StateServerSide, ws.OpBinary)
	return , 
}

// ReadServerData reads next data message from rw, considering that caller
// represents client side. It is a shortcut for ReadData(rw, ws.StateClientSide).
//
// Note this may handle and write control frames into the writer part of a
// given io.ReadWriter.
func ( io.ReadWriter) ([]byte, ws.OpCode, error) {
	return ReadData(, ws.StateClientSide)
}

// ReadServerText reads next text message from rw, considering that caller
// represents client side. It is a shortcut for ReadData(rw, ws.StateClientSide).
// It discards received binary messages.
//
// Note this may handle and write control frames into the writer part of a given
// io.ReadWriter.
func ( io.ReadWriter) ([]byte, error) {
	, ,  := readData(, ws.StateClientSide, ws.OpText)
	return , 
}

// ReadServerBinary reads next binary message from rw, considering that caller
// represents client side. It is a shortcut for ReadData(rw, ws.StateClientSide).
// It discards received text messages.
//
// Note this may handle and write control frames into the writer part of a
// given io.ReadWriter.
func ( io.ReadWriter) ([]byte, error) {
	, ,  := readData(, ws.StateClientSide, ws.OpBinary)
	return , 
}

// WriteMessage is a helper function that writes message to the w. It
// constructs single frame with given operation code and payload.
// It uses given state to prepare side-dependent things, like cipher
// payload bytes from client to server. It will not mutate p bytes if
// cipher must be made.
//
// If you want to write message in fragmented frames, use Writer instead.
func ( io.Writer,  ws.State,  ws.OpCode,  []byte) error {
	return writeFrame(, , , true, )
}

// WriteServerMessage writes message to w, considering that caller
// represents server side.
func ( io.Writer,  ws.OpCode,  []byte) error {
	return WriteMessage(, ws.StateServerSide, , )
}

// WriteServerText is the same as WriteServerMessage with
// ws.OpText.
func ( io.Writer,  []byte) error {
	return WriteServerMessage(, ws.OpText, )
}

// WriteServerBinary is the same as WriteServerMessage with
// ws.OpBinary.
func ( io.Writer,  []byte) error {
	return WriteServerMessage(, ws.OpBinary, )
}

// WriteClientMessage writes message to w, considering that caller
// represents client side.
func ( io.Writer,  ws.OpCode,  []byte) error {
	return WriteMessage(, ws.StateClientSide, , )
}

// WriteClientText is the same as WriteClientMessage with
// ws.OpText.
func ( io.Writer,  []byte) error {
	return WriteClientMessage(, ws.OpText, )
}

// WriteClientBinary is the same as WriteClientMessage with
// ws.OpBinary.
func ( io.Writer,  []byte) error {
	return WriteClientMessage(, ws.OpBinary, )
}

// HandleClientControlMessage handles control frame from conn and writes
// response when needed.
//
// It considers that caller represents server side.
func ( io.Writer,  Message) error {
	return HandleControlMessage(, ws.StateServerSide, )
}

// HandleServerControlMessage handles control frame from conn and writes
// response when needed.
//
// It considers that caller represents client side.
func ( io.Writer,  Message) error {
	return HandleControlMessage(, ws.StateClientSide, )
}

// HandleControlMessage handles message which was read by ReadMessage()
// functions.
//
// That is, it is expected, that payload is already unmasked and frame header
// were checked by ws.CheckHeader() call.
func ( io.Writer,  ws.State,  Message) error {
	return (ControlHandler{
		DisableSrcCiphering: true,
		Src:                 bytes.NewReader(.Payload),
		Dst:                 ,
		State:               ,
	}).Handle(ws.Header{
		Length: int64(len(.Payload)),
		OpCode: .OpCode,
		Fin:    true,
		Masked: .ServerSide(),
	})
}

// ControlFrameHandler returns FrameHandlerFunc for handling control frames.
// For more info see ControlHandler docs.
func ( io.Writer,  ws.State) FrameHandlerFunc {
	return func( ws.Header,  io.Reader) error {
		return (ControlHandler{
			DisableSrcCiphering: true,
			Src:                 ,
			Dst:                 ,
			State:               ,
		}).Handle()
	}
}

func readData( io.ReadWriter,  ws.State,  ws.OpCode) ([]byte, ws.OpCode, error) {
	 := ControlFrameHandler(, )
	 := Reader{
		Source:          ,
		State:           ,
		CheckUTF8:       true,
		SkipHeaderCheck: false,
		OnIntermediate:  ,
	}
	for {
		,  := .NextFrame()
		if  != nil {
			return nil, 0, 
		}
		if .OpCode.IsControl() {
			if  := (, &);  != nil {
				return nil, 0, 
			}
			continue
		}
		if .OpCode& == 0 {
			if  := .Discard();  != nil {
				return nil, 0, 
			}
			continue
		}

		,  := ioutil.ReadAll(&)

		return , .OpCode, 
	}
}