// SPDX-License-Identifier: Unlicense OR BSD-3-Clause

package font

import (
	
	
	
	
	

	ot 
	
)

var (
	errEmptySbixTable   = errors.New("empty 'sbix' table")
	errEmptyBitmapTable = errors.New("empty bitmap table")
)

type (
	Segment      = ot.Segment
	SegmentPoint = ot.SegmentPoint
)

// GlyphData describe how to draw a glyph.
// It is either an GlyphOutline, GlyphSVG or GlyphBitmap.
type GlyphData interface {
	isGlyphData()
}

func (GlyphOutline) () {}
func (GlyphSVG) ()     {}
func (GlyphBitmap) ()  {}
func (GlyphColor) ()   {}

// GlyphOutline exposes the path to draw for
// vector glyph.
// Coordinates are expressed in fonts units.
type GlyphOutline struct {
	Segments []Segment
}

// Sideways updates the coordinates of the outline by applying
// a 90° clockwise rotation, and adding [yOffset] afterwards.
//
// When used for vertical text, pass
// -Glyph.YOffset, converted in font units, as [yOffset]
// (a positive value to lift the glyph up).
func ( GlyphOutline) ( float32) {
	for  := range .Segments {
		 := .Segments[].Args[:]
		[0].X, [0].Y = [0].Y, -[0].X+
		[1].X, [1].Y = [1].Y, -[1].X+
		[2].X, [2].Y = [2].Y, -[2].X+
	}
}

// GlyphSVG is an SVG description for the glyph,
// as found in Opentype SVG table.
type GlyphSVG struct {
	// The SVG image content, decompressed if needed.
	// The actual glyph description is an SVG element
	// with id="glyph<GID>" (as in id="glyph12"),
	// and several glyphs may share the same Source
	Source []byte

	// According to the specification, a fallback outline
	// should be specified for each SVG glyphs
	Outline GlyphOutline
}

type GlyphBitmap struct {
	// The actual image content, whose interpretation depends
	// on the Format field.
	Data          []byte
	Format        BitmapFormat
	Width, Height int // number of columns and rows

	// Outline may be specified to be drawn with bitmap
	Outline *GlyphOutline
}

// BitmapFormat identifies the format on the glyph
// raw data. Across the various font files, many formats
// may be encountered : black and white bitmaps, PNG, TIFF, JPG.
type BitmapFormat uint8

const (
	_ BitmapFormat = iota
	// The [GlyphBitmap.Data] slice stores a black or white (0/1)
	// bit image, whose length L satisfies
	// L * 8 >= [GlyphBitmap.Width] * [GlyphBitmap.Height]
	BlackAndWhite
	// The [GlyphBitmap.Data] slice stores a PNG encoded image
	PNG
	// The [GlyphBitmap.Data] slice stores a JPG encoded image
	JPG
	// The [GlyphBitmap.Data] slice stores a TIFF encoded image
	TIFF
)

// BitmapSize expose the size of bitmap glyphs.
// One font may contain several sizes.
type BitmapSize struct {
	Height, Width uint16
	XPpem, YPpem  uint16
}

// GlyphColor describe a colored glyph, as found in
// COLR tables
type GlyphColor struct {
	Paint tables.PaintTable
}

func ( sbix) ( gID, ,  uint16) (GlyphBitmap, error) {
	 := .chooseStrike(, )
	if  == nil {
		return GlyphBitmap{}, errEmptySbixTable
	}

	 := strikeGlyph(, , 0)
	if .GraphicType == 0 {
		return GlyphBitmap{}, fmt.Errorf("no glyph %d in 'sbix' table for resolution (%d, %d)", , , )
	}

	 := GlyphBitmap{Data: .Data}
	var  error
	.Width, .Height, .Format,  = decodeBitmapConfig()

	return , 
}

func ( bitmap) ( gID, ,  uint16) (GlyphBitmap, error) {
	 := .chooseStrike(, )
	if  == nil || .ppemX == 0 || .ppemY == 0 {
		return GlyphBitmap{}, errEmptyBitmapTable
	}

	 := .findTable()
	if  == nil {
		return GlyphBitmap{}, fmt.Errorf("no glyph %d in bitmap table for resolution (%d, %d)", , , )
	}

	 := .image()
	if  == nil {
		return GlyphBitmap{}, fmt.Errorf("no glyph %d in bitmap table for resolution (%d, %d)", , , )
	}

	 := GlyphBitmap{
		Data:   .image,
		Width:  int(.metrics.Width),
		Height: int(.metrics.Height),
	}
	switch .imageFormat {
	case 17, 18, 19: // PNG
		.Format = PNG
	case 2, 5:
		.Format = BlackAndWhite
		// ensure data length
		 := .Width * .Height // in bits
		if len(.Data)*8 <  {
			return GlyphBitmap{}, fmt.Errorf("EOF in glyph bitmap: expected %d, got %d", , len(.Data)*8)
		}
	default:
		return GlyphBitmap{}, fmt.Errorf("unsupported format %d in bitmap table", .imageFormat)
	}

	return , nil
}

func ( svg) ( gID) (GlyphSVG, bool) {
	,  := .rawGlyphData()
	if ! {
		return GlyphSVG{}, false
	}

	// un-compress if needed
	if ,  := gzip.NewReader(bytes.NewReader());  == nil {
		var  bytes.Buffer
		if ,  := io.Copy(&, );  == nil {
			 = .Bytes()
		}
	}

	return GlyphSVG{Source: }, true
}

// this file converts from font format for glyph outlines to
// segments that rasterizer will consume
//
// adapted from snft/truetype.go

func midPoint(,  SegmentPoint) SegmentPoint {
	return SegmentPoint{
		X: (.X + .X) / 2,
		Y: (.Y + .Y) / 2,
	}
}

// build the segments from the resolved contour points
func buildSegments( []contourPoint) []Segment {
	if len() == 0 {
		return nil
	}

	var (
		, ,  bool
		, ,                 SegmentPoint
	)

	 := make([]Segment, 0, len()+2)

	for ,  := range  {
		 := .SegmentPoint
		if ! {
			if .isOnCurve {
				 = 
				 = true
				 = append(, Segment{
					Op:   ot.SegmentOpMoveTo,
					Args: [3]SegmentPoint{},
				})
			} else if ! {
				 = 
				 = true

				if !.isEndPoint {
					continue
				}
			} else {
				 = midPoint(, )
				 = true
				 = 
				 = true
				 = append(, Segment{
					Op:   ot.SegmentOpMoveTo,
					Args: [3]SegmentPoint{},
				})
			}
		} else if ! {
			if !.isOnCurve {
				 = 
				 = true

				if !.isEndPoint {
					continue
				}
			} else {
				 = append(, Segment{
					Op:   ot.SegmentOpLineTo,
					Args: [3]SegmentPoint{},
				})
			}
		} else {
			if !.isOnCurve {
				 = append(, Segment{
					Op: ot.SegmentOpQuadTo,
					Args: [3]SegmentPoint{
						,
						midPoint(, ),
					},
				})
				 = 
				 = true
			} else {
				 = append(, Segment{
					Op:   ot.SegmentOpQuadTo,
					Args: [3]SegmentPoint{, },
				})
				 = false
			}
		}

		if .isEndPoint {
			// closing the contour
			switch {
			case ! && !:
				 = append(, Segment{
					Op:   ot.SegmentOpLineTo,
					Args: [3]SegmentPoint{},
				})
			case ! && :
				 = append(, Segment{
					Op:   ot.SegmentOpQuadTo,
					Args: [3]SegmentPoint{, },
				})
			case  && !:
				 = append(, Segment{
					Op:   ot.SegmentOpQuadTo,
					Args: [3]SegmentPoint{, },
				})
			case  && :
				 = append(, Segment{
					Op: ot.SegmentOpQuadTo,
					Args: [3]SegmentPoint{
						,
						midPoint(, ),
					},
				},
					Segment{
						Op:   ot.SegmentOpQuadTo,
						Args: [3]SegmentPoint{, },
					},
				)
			}

			 = false
			 = false
			 = false
		}
	}

	return 
}

type errGlyphOutOfRange int

func ( errGlyphOutOfRange) () string {
	return fmt.Sprintf("out of range glyph %d", )
}

// apply variation when needed
func ( *Face) ( gID) (GlyphOutline, error) {
	if int() >= len(.glyf) {
		return GlyphOutline{}, errGlyphOutOfRange()
	}
	 := .getPointsForGlyph()
	 := buildSegments([:len()-phantomCount])
	return GlyphOutline{Segments: }, nil
}

var (
	errNoCFFTable  error = errors.New("no CFF table")
	errNoCFF2Table error = errors.New("no CFF2 table")
)

func ( *Font) ( gID) (GlyphOutline, error) {
	if .cff == nil {
		return GlyphOutline{}, errNoCFFTable
	}
	, ,  := .cff.LoadGlyph()
	if  != nil {
		return GlyphOutline{}, 
	}
	return GlyphOutline{Segments: }, nil
}

func ( *Face) ( gID) (GlyphOutline, error) {
	if .cff2 == nil {
		return GlyphOutline{}, errNoCFF2Table
	}
	, ,  := .cff2.LoadGlyph(, .coords)
	if  != nil {
		return GlyphOutline{}, 
	}
	return GlyphOutline{Segments: }, nil
}

// -------------------------- Public API --------------------------

// BitmapSizes returns the size of bitmap glyphs present in the font.
func ( *Font) () []BitmapSize {
	 := .head.UnitsPerEm

	 := .os2.xAvgCharWidth

	// handle invalid head/os2 tables
	if  == 0 || .os2.version == 0xFFFF {
		 = 1
		 = 1
	}

	// adapted from freetype tt_face_load_sbit
	if .bitmap != nil {
		return .bitmap.availableSizes(, )
	}

	if  := .hhea;  != nil {
		return .sbix.availableSizes(, , )
	}

	return nil
}

// GlyphData returns the glyph content for [gid], or nil if
// not found.
//
// See also the various GlyphDataXXX methods, for more control
// on the types of glyphs loaded.
func ( *Face) ( GID) GlyphData {
	 := gID()

	// since outline may be specified for SVG and bitmaps, check it at the end
	// check color first over SVG, since it is more optimized format

	if ,  := .GlyphDataColor();  {
		return 
	}

	if ,  := .GlyphDataBitmap();  {
		return 
	}

	if ,  := .GlyphDataSVG();  {
		return 
	}

	if ,  := .GlyphDataOutline();  {
		return 
	}

	return nil
}

// GlyphDataOutline looks for glyph data in 'glyf', 'CFF ' and 'CFF2' tables.
//
// It is a bit faster than calling [Face.GlyphData] and may be used for instance
// when rendering colored glyphs (from the 'COLR' table).
func ( *Face) ( gID) (GlyphOutline, bool) {
	,  := .glyphDataFromCFF1()
	if  == nil {
		return , true
	}

	,  = .glyphDataFromCFF2()
	if  == nil {
		return , true
	}

	,  = .glyphDataFromGlyf()
	if  == nil {
		return , true
	}

	return GlyphOutline{}, false
}

// GlyphDataSVG looks for glyph data in the 'SVG ' table.
func ( *Face) ( gID) (GlyphSVG, bool) {
	,  := .svg.glyphData()
	if ! {
		return GlyphSVG{}, false
	}
	// Spec :
	// For every SVG glyph description, there must be a corresponding TrueType,
	// CFF or CFF2 glyph description in the font.
	.Outline, _ = .GlyphDataOutline()
	return , true
}

// GlyphDataColor looks for glyph data in the 'COLR' table.
func ( *Face) ( gID) (GlyphColor, bool) {
	,  := .COLR.Search()
	return GlyphColor{}, 
}

// GlyphDataBitmap looks for glyph data in the 'sbix', 'CBDT', 'EBDT' and 'BDAT' tables.
func ( *Face) ( gID) (GlyphBitmap, bool) {
	,  := .sbix.glyphData(, .xPpem, .yPpem)
	if  == nil {
		,  := .GlyphDataOutline()
		if  {
			.Outline = &
		}
		return , true
	}

	,  = .bitmap.glyphData(, .xPpem, .yPpem)
	if  == nil {
		,  := .GlyphDataOutline()
		if  {
			.Outline = &
		}
		return , true
	}

	return GlyphBitmap{}, false
}