package ssh

import (
	
	
	
	
	
	

	gossh 
)

// ErrServerClosed is returned by the Server's Serve, ListenAndServe,
// and ListenAndServeTLS methods after a call to Shutdown or Close.
var ErrServerClosed = errors.New("ssh: Server closed")

type SubsystemHandler func(s Session)

var DefaultSubsystemHandlers = map[string]SubsystemHandler{}

type RequestHandler func(ctx Context, srv *Server, req *gossh.Request) (ok bool, payload []byte)

var DefaultRequestHandlers = map[string]RequestHandler{}

type ChannelHandler func(srv *Server, conn *gossh.ServerConn, newChan gossh.NewChannel, ctx Context)

var DefaultChannelHandlers = map[string]ChannelHandler{
	"session": DefaultSessionHandler,
}

// Server defines parameters for running an SSH server. The zero value for
// Server is a valid configuration. When both PasswordHandler and
// PublicKeyHandler are nil, no client authentication is performed.
type Server struct {
	Addr        string   // TCP address to listen on, ":22" if empty
	Handler     Handler  // handler to invoke, ssh.DefaultHandler if nil
	HostSigners []Signer // private keys for the host key, must have at least one
	Version     string   // server version to be sent before the initial handshake
	Banner      string   // server banner

	BannerHandler                 BannerHandler                 // server banner handler, overrides Banner
	KeyboardInteractiveHandler    KeyboardInteractiveHandler    // keyboard-interactive authentication handler
	PasswordHandler               PasswordHandler               // password authentication handler
	PublicKeyHandler              PublicKeyHandler              // public key authentication handler
	PtyCallback                   PtyCallback                   // callback for allowing PTY sessions, allows all if nil
	ConnCallback                  ConnCallback                  // optional callback for wrapping net.Conn before handling
	LocalPortForwardingCallback   LocalPortForwardingCallback   // callback for allowing local port forwarding, denies all if nil
	ReversePortForwardingCallback ReversePortForwardingCallback // callback for allowing reverse port forwarding, denies all if nil
	ServerConfigCallback          ServerConfigCallback          // callback for configuring detailed SSH options
	SessionRequestCallback        SessionRequestCallback        // callback for allowing or denying SSH sessions

	ConnectionFailedCallback ConnectionFailedCallback // callback to report connection failures

	IdleTimeout time.Duration // connection timeout when no activity, none if empty
	MaxTimeout  time.Duration // absolute connection timeout, none if empty

	// ChannelHandlers allow overriding the built-in session handlers or provide
	// extensions to the protocol, such as tcpip forwarding. By default only the
	// "session" handler is enabled.
	ChannelHandlers map[string]ChannelHandler

	// RequestHandlers allow overriding the server-level request handlers or
	// provide extensions to the protocol, such as tcpip forwarding. By default
	// no handlers are enabled.
	RequestHandlers map[string]RequestHandler

	// SubsystemHandlers are handlers which are similar to the usual SSH command
	// handlers, but handle named subsystems.
	SubsystemHandlers map[string]SubsystemHandler

	listenerWg sync.WaitGroup
	mu         sync.RWMutex
	listeners  map[net.Listener]struct{}
	conns      map[*gossh.ServerConn]struct{}
	connWg     sync.WaitGroup
	doneChan   chan struct{}
}

func ( *Server) () error {
	.mu.Lock()
	defer .mu.Unlock()

	if len(.HostSigners) == 0 {
		,  := generateSigner()
		if  != nil {
			return 
		}
		.HostSigners = append(.HostSigners, )
	}
	return nil
}

func ( *Server) () {
	.mu.Lock()
	defer .mu.Unlock()

	if .RequestHandlers == nil {
		.RequestHandlers = map[string]RequestHandler{}
		for ,  := range DefaultRequestHandlers {
			.RequestHandlers[] = 
		}
	}
	if .ChannelHandlers == nil {
		.ChannelHandlers = map[string]ChannelHandler{}
		for ,  := range DefaultChannelHandlers {
			.ChannelHandlers[] = 
		}
	}
	if .SubsystemHandlers == nil {
		.SubsystemHandlers = map[string]SubsystemHandler{}
		for ,  := range DefaultSubsystemHandlers {
			.SubsystemHandlers[] = 
		}
	}
}

func ( *Server) ( Context) *gossh.ServerConfig {
	.mu.RLock()
	defer .mu.RUnlock()

	var  *gossh.ServerConfig
	if .ServerConfigCallback == nil {
		 = &gossh.ServerConfig{}
	} else {
		 = .ServerConfigCallback()
	}
	for ,  := range .HostSigners {
		.AddHostKey()
	}
	if .PasswordHandler == nil && .PublicKeyHandler == nil && .KeyboardInteractiveHandler == nil {
		.NoClientAuth = true
	}
	if .Version != "" {
		.ServerVersion = "SSH-2.0-" + .Version
	}
	if .Banner != "" {
		.BannerCallback = func( gossh.ConnMetadata) string {
			return .Banner
		}
	}
	if .BannerHandler != nil {
		.BannerCallback = func( gossh.ConnMetadata) string {
			applyConnMetadata(, )
			return .BannerHandler()
		}
	}
	if .PasswordHandler != nil {
		.PasswordCallback = func( gossh.ConnMetadata,  []byte) (*gossh.Permissions, error) {
			applyConnMetadata(, )
			if  := .PasswordHandler(, string()); ! {
				return .Permissions().Permissions, fmt.Errorf("permission denied")
			}
			return .Permissions().Permissions, nil
		}
	}
	if .PublicKeyHandler != nil {
		.PublicKeyCallback = func( gossh.ConnMetadata,  gossh.PublicKey) (*gossh.Permissions, error) {
			applyConnMetadata(, )
			if  := .PublicKeyHandler(, ); ! {
				return .Permissions().Permissions, fmt.Errorf("permission denied")
			}
			.SetValue(ContextKeyPublicKey, )
			return .Permissions().Permissions, nil
		}
	}
	if .KeyboardInteractiveHandler != nil {
		.KeyboardInteractiveCallback = func( gossh.ConnMetadata,  gossh.KeyboardInteractiveChallenge) (*gossh.Permissions, error) {
			applyConnMetadata(, )
			if  := .KeyboardInteractiveHandler(, ); ! {
				return .Permissions().Permissions, fmt.Errorf("permission denied")
			}
			return .Permissions().Permissions, nil
		}
	}
	return 
}

// Handle sets the Handler for the server.
func ( *Server) ( Handler) {
	.mu.Lock()
	defer .mu.Unlock()

	.Handler = 
}

// Close immediately closes all active listeners and all active
// connections.
//
// Close returns any error returned from closing the Server's
// underlying Listener(s).
func ( *Server) () error {
	.mu.Lock()
	defer .mu.Unlock()

	.closeDoneChanLocked()
	 := .closeListenersLocked()
	for  := range .conns {
		.Close()
		delete(.conns, )
	}
	return 
}

// Shutdown gracefully shuts down the server without interrupting any
// active connections. Shutdown works by first closing all open
// listeners, and then waiting indefinitely for connections to close.
// If the provided context expires before the shutdown is complete,
// then the context's error is returned.
func ( *Server) ( context.Context) error {
	.mu.Lock()
	 := .closeListenersLocked()
	.closeDoneChanLocked()
	.mu.Unlock()

	 := make(chan struct{}, 1)
	go func() {
		.listenerWg.Wait()
		.connWg.Wait()
		 <- struct{}{}
	}()

	select {
	case <-.Done():
		return .Err()
	case <-:
		return 
	}
}

// Serve accepts incoming connections on the Listener l, creating a new
// connection goroutine for each. The connection goroutines read requests and then
// calls srv.Handler to handle sessions.
//
// Serve always returns a non-nil error.
func ( *Server) ( net.Listener) error {
	.ensureHandlers()
	defer .Close()
	if  := .ensureHostSigner();  != nil {
		return 
	}
	if .Handler == nil {
		.Handler = DefaultHandler
	}
	var  time.Duration

	.trackListener(, true)
	defer .trackListener(, false)
	for {
		,  := .Accept()
		if  != nil {
			select {
			case <-.getDoneChan():
				return ErrServerClosed
			default:
			}
			if ,  := .(net.Error);  && .Temporary() {
				if  == 0 {
					 = 5 * time.Millisecond
				} else {
					 *= 2
				}
				if  := 1 * time.Second;  >  {
					 = 
				}
				time.Sleep()
				continue
			}
			return 
		}
		go .HandleConn()
	}
}

func ( *Server) ( net.Conn) {
	,  := newContext()
	if .ConnCallback != nil {
		 := .ConnCallback(, )
		if  == nil {
			.Close()
			return
		}
		 = 
	}
	 := &serverConn{
		Conn:          ,
		idleTimeout:   .IdleTimeout,
		closeCanceler: ,
	}
	if .MaxTimeout > 0 {
		.maxDeadline = time.Now().Add(.MaxTimeout)
	}
	defer .Close()
	, , ,  := gossh.NewServerConn(, .config())
	if  != nil {
		if .ConnectionFailedCallback != nil {
			.ConnectionFailedCallback(, )
		}
		return
	}

	.trackConn(, true)
	defer .trackConn(, false)

	.SetValue(ContextKeyConn, )
	applyConnMetadata(, )
	//go gossh.DiscardRequests(reqs)
	go .handleRequests(, )
	for  := range  {
		 := .ChannelHandlers[.ChannelType()]
		if  == nil {
			 = .ChannelHandlers["default"]
		}
		if  == nil {
			.Reject(gossh.UnknownChannelType, "unsupported channel type")
			continue
		}
		go (, , , )
	}
}

func ( *Server) ( Context,  <-chan *gossh.Request) {
	for  := range  {
		 := .RequestHandlers[.Type]
		if  == nil {
			 = .RequestHandlers["default"]
		}
		if  == nil {
			.Reply(false, nil)
			continue
		}
		/*reqCtx, cancel := context.WithCancel(ctx)
		defer cancel() */
		,  := (, , )
		.Reply(, )
	}
}

// ListenAndServe listens on the TCP network address srv.Addr and then calls
// Serve to handle incoming connections. If srv.Addr is blank, ":22" is used.
// ListenAndServe always returns a non-nil error.
func ( *Server) () error {
	 := .Addr
	if  == "" {
		 = ":22"
	}
	,  := net.Listen("tcp", )
	if  != nil {
		return 
	}
	return .Serve()
}

// AddHostKey adds a private key as a host key. If an existing host key exists
// with the same algorithm, it is overwritten. Each server config must have at
// least one host key.
func ( *Server) ( Signer) {
	.mu.Lock()
	defer .mu.Unlock()

	// these are later added via AddHostKey on ServerConfig, which performs the
	// check for one of every algorithm.

	// This check is based on the AddHostKey method from the x/crypto/ssh
	// library. This allows us to only keep one active key for each type on a
	// server at once. So, if you're dynamically updating keys at runtime, this
	// list will not keep growing.
	for ,  := range .HostSigners {
		if .PublicKey().Type() == .PublicKey().Type() {
			.HostSigners[] = 
			return
		}
	}

	.HostSigners = append(.HostSigners, )
}

// SetOption runs a functional option against the server.
func ( *Server) ( Option) error {
	// NOTE: there is a potential race here for any option that doesn't call an
	// internal method. We can't actually lock here because if something calls
	// (as an example) AddHostKey, it will deadlock.

	//srv.mu.Lock()
	//defer srv.mu.Unlock()

	return ()
}

func ( *Server) () <-chan struct{} {
	.mu.Lock()
	defer .mu.Unlock()

	return .getDoneChanLocked()
}

func ( *Server) () chan struct{} {
	if .doneChan == nil {
		.doneChan = make(chan struct{})
	}
	return .doneChan
}

func ( *Server) () {
	 := .getDoneChanLocked()
	select {
	case <-:
		// Already closed. Don't close again.
	default:
		// Safe to close here. We're the only closer, guarded
		// by srv.mu.
		close()
	}
}

func ( *Server) () error {
	var  error
	for  := range .listeners {
		if  := .Close();  != nil &&  == nil {
			 = 
		}
		delete(.listeners, )
	}
	return 
}

func ( *Server) ( net.Listener,  bool) {
	.mu.Lock()
	defer .mu.Unlock()

	if .listeners == nil {
		.listeners = make(map[net.Listener]struct{})
	}
	if  {
		// If the *Server is being reused after a previous
		// Close or Shutdown, reset its doneChan:
		if len(.listeners) == 0 && len(.conns) == 0 {
			.doneChan = nil
		}
		.listeners[] = struct{}{}
		.listenerWg.Add(1)
	} else {
		delete(.listeners, )
		.listenerWg.Done()
	}
}

func ( *Server) ( *gossh.ServerConn,  bool) {
	.mu.Lock()
	defer .mu.Unlock()

	if .conns == nil {
		.conns = make(map[*gossh.ServerConn]struct{})
	}
	if  {
		.conns[] = struct{}{}
		.connWg.Add(1)
	} else {
		delete(.conns, )
		.connWg.Done()
	}
}