package gojayimport// EncodeUint64 encodes an int64 to JSONfunc ( *Encoder) ( uint64) error {if .isPooled == 1 {panic(InvalidUsagePooledEncoderError("Invalid usage of pooled encoder")) } _, _ = .encodeUint64() , := .Write()if != nil {return }returnnil}// encodeUint64 encodes an int to JSONfunc ( *Encoder) ( uint64) ([]byte, error) { .buf = strconv.AppendUint(.buf, , 10)return .buf, nil}// AddUint64 adds an int to be encoded, must be used inside a slice or array encoding (does not encode a key)func ( *Encoder) ( uint64) { .Uint64()}// AddUint64OmitEmpty adds an int to be encoded and skips it if its value is 0,// must be used inside a slice or array encoding (does not encode a key).func ( *Encoder) ( uint64) { .Uint64OmitEmpty()}// AddUint64NullEmpty adds an int to be encoded and skips it if its value is 0,// must be used inside a slice or array encoding (does not encode a key).func ( *Encoder) ( uint64) { .Uint64NullEmpty()}// Uint64 adds an int to be encoded, must be used inside a slice or array encoding (does not encode a key)func ( *Encoder) ( uint64) { .grow(10) := .getPreviousRune()if != '[' { .writeByte(',') } .buf = strconv.AppendUint(.buf, , 10)}// Uint64OmitEmpty adds an int to be encoded and skips it if its value is 0,// must be used inside a slice or array encoding (does not encode a key).func ( *Encoder) ( uint64) {if == 0 {return } .grow(10) := .getPreviousRune()if != '[' { .writeByte(',') } .buf = strconv.AppendUint(.buf, , 10)}// Uint64NullEmpty adds an int to be encoded and skips it if its value is 0,// must be used inside a slice or array encoding (does not encode a key).func ( *Encoder) ( uint64) { .grow(10) := .getPreviousRune()if != '[' { .writeByte(',') }if == 0 { .writeBytes(nullBytes)return } .buf = strconv.AppendUint(.buf, , 10)}// AddUint64Key adds an int to be encoded, must be used inside an object as it will encode a keyfunc ( *Encoder) ( string, uint64) { .Uint64Key(, )}// AddUint64KeyOmitEmpty adds an int to be encoded and skips it if its value is 0.// Must be used inside an object as it will encode a key.func ( *Encoder) ( string, uint64) { .Uint64KeyOmitEmpty(, )}// AddUint64KeyNullEmpty adds an int to be encoded and skips it if its value is 0.// Must be used inside an object as it will encode a key.func ( *Encoder) ( string, uint64) { .Uint64KeyNullEmpty(, )}// Uint64Key adds an int to be encoded, must be used inside an object as it will encode a keyfunc ( *Encoder) ( string, uint64) {if .hasKeys {if !.keyExists() {return } } .grow(10 + len()) := .getPreviousRune()if != '{' { .writeByte(',') } .writeByte('"') .writeStringEscape() .writeBytes(objKey) .buf = strconv.AppendUint(.buf, , 10)}// Uint64KeyOmitEmpty adds an int to be encoded and skips it if its value is 0.// Must be used inside an object as it will encode a key.func ( *Encoder) ( string, uint64) {if .hasKeys {if !.keyExists() {return } }if == 0 {return } .grow(10 + len()) := .getPreviousRune()if != '{' && != '[' { .writeByte(',') } .writeByte('"') .writeStringEscape() .writeBytes(objKey) .buf = strconv.AppendUint(.buf, , 10)}// Uint64KeyNullEmpty adds an int to be encoded and skips it if its value is 0.// Must be used inside an object as it will encode a key.func ( *Encoder) ( string, uint64) {if .hasKeys {if !.keyExists() {return } } .grow(10 + len()) := .getPreviousRune()if != '{' && != '[' { .writeByte(',') } .writeByte('"') .writeStringEscape() .writeBytes(objKey)if == 0 { .writeBytes(nullBytes)return } .buf = strconv.AppendUint(.buf, , 10)}// AddUint32 adds an int to be encoded, must be used inside a slice or array encoding (does not encode a key)func ( *Encoder) ( uint32) { .Uint64(uint64())}// AddUint32OmitEmpty adds an int to be encoded and skips it if its value is 0,// must be used inside a slice or array encoding (does not encode a key).func ( *Encoder) ( uint32) { .Uint64OmitEmpty(uint64())}// AddUint32NullEmpty adds an int to be encoded and skips it if its value is 0,// must be used inside a slice or array encoding (does not encode a key).func ( *Encoder) ( uint32) { .Uint64NullEmpty(uint64())}// Uint32 adds an int to be encoded, must be used inside a slice or array encoding (does not encode a key)func ( *Encoder) ( uint32) { .Uint64(uint64())}// Uint32OmitEmpty adds an int to be encoded and skips it if its value is 0,// must be used inside a slice or array encoding (does not encode a key).func ( *Encoder) ( uint32) { .Uint64OmitEmpty(uint64())}// Uint32NullEmpty adds an int to be encoded and skips it if its value is 0,// must be used inside a slice or array encoding (does not encode a key).func ( *Encoder) ( uint32) { .Uint64NullEmpty(uint64())}// AddUint32Key adds an int to be encoded, must be used inside an object as it will encode a keyfunc ( *Encoder) ( string, uint32) { .Uint64Key(, uint64())}// AddUint32KeyOmitEmpty adds an int to be encoded and skips it if its value is 0.// Must be used inside an object as it will encode a key.func ( *Encoder) ( string, uint32) { .Uint64KeyOmitEmpty(, uint64())}// AddUint32KeyNullEmpty adds an int to be encoded and skips it if its value is 0.// Must be used inside an object as it will encode a key.func ( *Encoder) ( string, uint32) { .Uint64KeyNullEmpty(, uint64())}// Uint32Key adds an int to be encoded, must be used inside an object as it will encode a keyfunc ( *Encoder) ( string, uint32) { .Uint64Key(, uint64())}// Uint32KeyOmitEmpty adds an int to be encoded and skips it if its value is 0.// Must be used inside an object as it will encode a key.func ( *Encoder) ( string, uint32) { .Uint64KeyOmitEmpty(, uint64())}// Uint32KeyNullEmpty adds an int to be encoded and skips it if its value is 0.// Must be used inside an object as it will encode a key.func ( *Encoder) ( string, uint32) { .Uint64KeyNullEmpty(, uint64())}// AddUint16 adds an int to be encoded, must be used inside a slice or array encoding (does not encode a key)func ( *Encoder) ( uint16) { .Uint64(uint64())}// AddUint16OmitEmpty adds an int to be encoded and skips it if its value is 0,// must be used inside a slice or array encoding (does not encode a key).func ( *Encoder) ( uint16) { .Uint64OmitEmpty(uint64())}// AddUint16NullEmpty adds an int to be encoded and skips it if its value is 0,// must be used inside a slice or array encoding (does not encode a key).func ( *Encoder) ( uint16) { .Uint64NullEmpty(uint64())}// Uint16 adds an int to be encoded, must be used inside a slice or array encoding (does not encode a key)func ( *Encoder) ( uint16) { .Uint64(uint64())}// Uint16OmitEmpty adds an int to be encoded and skips it if its value is 0,// must be used inside a slice or array encoding (does not encode a key).func ( *Encoder) ( uint16) { .Uint64OmitEmpty(uint64())}// Uint16NullEmpty adds an int to be encoded and skips it if its value is 0,// must be used inside a slice or array encoding (does not encode a key).func ( *Encoder) ( uint16) { .Uint64NullEmpty(uint64())}// AddUint16Key adds an int to be encoded, must be used inside an object as it will encode a keyfunc ( *Encoder) ( string, uint16) { .Uint64Key(, uint64())}// AddUint16KeyOmitEmpty adds an int to be encoded and skips it if its value is 0.// Must be used inside an object as it will encode a key.func ( *Encoder) ( string, uint16) { .Uint64KeyOmitEmpty(, uint64())}// AddUint16KeyNullEmpty adds an int to be encoded and skips it if its value is 0.// Must be used inside an object as it will encode a key.func ( *Encoder) ( string, uint16) { .Uint64KeyNullEmpty(, uint64())}// Uint16Key adds an int to be encoded, must be used inside an object as it will encode a keyfunc ( *Encoder) ( string, uint16) { .Uint64Key(, uint64())}// Uint16KeyOmitEmpty adds an int to be encoded and skips it if its value is 0.// Must be used inside an object as it will encode a key.func ( *Encoder) ( string, uint16) { .Uint64KeyOmitEmpty(, uint64())}// Uint16KeyNullEmpty adds an int to be encoded and skips it if its value is 0.// Must be used inside an object as it will encode a key.func ( *Encoder) ( string, uint16) { .Uint64KeyNullEmpty(, uint64())}// AddUint8 adds an int to be encoded, must be used inside a slice or array encoding (does not encode a key)func ( *Encoder) ( uint8) { .Uint64(uint64())}// AddUint8OmitEmpty adds an int to be encoded and skips it if its value is 0,// must be used inside a slice or array encoding (does not encode a key).func ( *Encoder) ( uint8) { .Uint64OmitEmpty(uint64())}// AddUint8NullEmpty adds an int to be encoded and skips it if its value is 0,// must be used inside a slice or array encoding (does not encode a key).func ( *Encoder) ( uint8) { .Uint64NullEmpty(uint64())}// Uint8 adds an int to be encoded, must be used inside a slice or array encoding (does not encode a key)func ( *Encoder) ( uint8) { .Uint64(uint64())}// Uint8OmitEmpty adds an int to be encoded and skips it if its value is 0,// must be used inside a slice or array encoding (does not encode a key).func ( *Encoder) ( uint8) { .Uint64OmitEmpty(uint64())}// Uint8NullEmpty adds an int to be encoded and skips it if its value is 0,// must be used inside a slice or array encoding (does not encode a key).func ( *Encoder) ( uint8) { .Uint64NullEmpty(uint64())}// AddUint8Key adds an int to be encoded, must be used inside an object as it will encode a keyfunc ( *Encoder) ( string, uint8) { .Uint64Key(, uint64())}// AddUint8KeyOmitEmpty adds an int to be encoded and skips it if its value is 0.// Must be used inside an object as it will encode a key.func ( *Encoder) ( string, uint8) { .Uint64KeyOmitEmpty(, uint64())}// AddUint8KeyNullEmpty adds an int to be encoded and skips it if its value is 0.// Must be used inside an object as it will encode a key.func ( *Encoder) ( string, uint8) { .Uint64KeyNullEmpty(, uint64())}// Uint8Key adds an int to be encoded, must be used inside an object as it will encode a keyfunc ( *Encoder) ( string, uint8) { .Uint64Key(, uint64())}// Uint8KeyOmitEmpty adds an int to be encoded and skips it if its value is 0.// Must be used inside an object as it will encode a key.func ( *Encoder) ( string, uint8) { .Uint64KeyOmitEmpty(, uint64())}// Uint8KeyNullEmpty adds an int to be encoded and skips it if its value is 0.// Must be used inside an object as it will encode a key.func ( *Encoder) ( string, uint8) { .Uint64KeyNullEmpty(, uint64())}
The pages are generated with Goldsv0.8.2. (GOOS=linux GOARCH=amd64)
Golds is a Go 101 project developed by Tapir Liu.
PR and bug reports are welcome and can be submitted to the issue list.
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