package quantize

import 

type colorAxis uint8

// Color axis constants
const (
	red colorAxis = iota
	green
	blue
)

type colorPriority struct {
	p uint32
	color.RGBA
}

func ( colorPriority) ( colorAxis) uint8 {
	switch  {
	case red:
		return .R
	case green:
		return .G
	default:
		return .B
	}
}

type colorBucket []colorPriority

func ( colorBucket) () (colorBucket, colorBucket) {
	,  := .span()
	,  := 0, len()-1
	for  <  {
		[], [] = [], []
		for [].axis() <  &&  <  {
			++
		}
		for [].axis() >=  &&  <  {
			--
		}
	}
	if  == 0 {
		return [:1], [1:]
	}
	if  == len()-1 {
		return [:len()-1], [len()-1:]
	}
	return [:], [:]
}

func ( colorBucket) () color.RGBA {
	var , ,  uint64
	var  uint64
	for ,  := range  {
		 += uint64(.p)
		 += uint64(.R) * uint64(.p)
		 += uint64(.G) * uint64(.p)
		 += uint64(.B) * uint64(.p)
	}
	return color.RGBA{uint8( / ), uint8( / ), uint8( / ), 255}
}

type constraint struct {
	min  uint8
	max  uint8
	vals [256]uint64
}

func ( *constraint) ( uint8,  uint32) {
	if  < .min {
		.min = 
	}
	if  > .max {
		.max = 
	}
	.vals[] += uint64()
}

func ( *constraint) () uint8 {
	return .max - .min
}

func ( colorBucket) () (uint8, colorAxis) {
	var , ,  constraint
	.min = 255
	.min = 255
	.min = 255
	var  uint64
	for ,  := range  {
		.update(.R, .p)
		.update(.G, .p)
		.update(.B, .p)
		 += uint64(.p)
	}
	var  *constraint
	var  colorAxis
	if .span() > .span() && .span() > .span() {
		 = red
		 = &
	} else if .span() > .span() {
		 = green
		 = &
	} else {
		 = blue
		 = &
	}
	var  uint64
	var  int
	var  uint64
	for ,  = range .vals {
		if  > /2 || + ==  {
			break
		}
		 += 
	}
	return uint8(), 
}