package graph

import (
	
	
)

// priorityQueue implements a minimum priority queue using a minimum binary heap
// that prioritizes smaller values over larger values.
type priorityQueue[ comparable] struct {
	items *minHeap[]
	cache map[]*priorityItem[]
}

// priorityItem is an item on the binary heap consisting of a priority value and
// an actual payload value.
type priorityItem[ comparable] struct {
	value    
	priority float64
	index    int
}

func newPriorityQueue[ comparable]() *priorityQueue[] {
	return &priorityQueue[]{
		items: &minHeap[]{},
		cache: map[]*priorityItem[]{},
	}
}

// Len returns the total number of items in the priority queue.
func ( *priorityQueue[]) () int {
	return .items.Len()
}

// Push pushes a new item with the given priority into the queue. This operation
// may cause a re-balance of the heap and thus scales with O(log n).
func ( *priorityQueue[]) ( ,  float64) {
	if ,  := .cache[];  {
		return
	}

	 := &priorityItem[]{
		value:    ,
		priority: ,
		index:    0,
	}

	heap.Push(.items, )
	.cache[] = 
}

// Pop returns and removes the item with the lowest priority. This operation may
// cause a re-balance of the heap and thus scales with O(log n).
func ( *priorityQueue[]) () (, error) {
	if len(*.items) == 0 {
		var  
		return , errors.New("priority queue is empty")
	}

	 := heap.Pop(.items).(*priorityItem[])
	delete(.cache, .value)

	return .value, nil
}

// UpdatePriority updates the priority of a given item and sets it to the given
// priority. If the item doesn't exist, nothing happens. This operation may
// cause a re-balance of the heap and this scales with O(log n).
func ( *priorityQueue[]) ( ,  float64) {
	,  := .cache[]
	if ! {
		return
	}

	.priority = 
	heap.Fix(.items, .index)
}

// minHeap is a minimum binary heap that implements heap.Interface.
type minHeap[ comparable] []*priorityItem[]

func ( *minHeap[]) () int {
	return len(*)
}

func ( *minHeap[]) (,  int) bool {
	return (*)[].priority < (*)[].priority
}

func ( *minHeap[]) (,  int) {
	(*)[], (*)[] = (*)[], (*)[]
	(*)[].index = 
	(*)[].index = 
}

func ( *minHeap[]) ( interface{}) {
	 := .(*priorityItem[])
	.index = len(*)
	* = append(*, )
}

func ( *minHeap[]) () interface{} {
	 := *
	 := [len()-1]
	* = [:len()-1]

	return 
}

type stack[ any] interface {
	push()
	pop() (, error)
	top() (, error)
	isEmpty() bool
	// forEach iterate the stack from bottom to top
	forEach(func())
}

func newStack[ any]() stack[] {
	return &stackImpl[]{
		elements: make([], 0),
	}
}

type stackImpl[ any] struct {
	elements []
}

func ( *stackImpl[]) ( ) {
	.elements = append(.elements, )
}

func ( *stackImpl[]) () (, error) {
	,  := .top()
	if  != nil {
		var  
		return , 
	}

	.elements = .elements[:len(.elements)-1]
	return , nil
}

func ( *stackImpl[]) () (, error) {
	if .isEmpty() {
		var  
		return , errors.New("no element in stack")
	}

	return .elements[len(.elements)-1], nil
}

func ( *stackImpl[]) () bool {
	return len(.elements) == 0
}

func ( *stackImpl[]) ( func()) {
	for ,  := range .elements {
		()
	}
}