/*
 * SPDX-FileCopyrightText: © Hypermode Inc. <hello@hypermode.com>
 * SPDX-License-Identifier: Apache-2.0
 */

package ristretto

import (
	
)

// ringConsumer is the user-defined object responsible for receiving and
// processing items in batches when buffers are drained.
type ringConsumer interface {
	Push([]uint64) bool
}

// ringStripe is a singular ring buffer that is not concurrent safe.
type ringStripe struct {
	cons ringConsumer
	data []uint64
	capa int
}

func newRingStripe( ringConsumer,  int64) *ringStripe {
	return &ringStripe{
		cons: ,
		data: make([]uint64, 0, ),
		capa: int(),
	}
}

// Push appends an item in the ring buffer and drains (copies items and
// sends to Consumer) if full.
func ( *ringStripe) ( uint64) {
	.data = append(.data, )
	// Decide if the ring buffer should be drained.
	if len(.data) >= .capa {
		// Send elements to consumer and create a new ring stripe.
		if .cons.Push(.data) {
			.data = make([]uint64, 0, .capa)
		} else {
			.data = .data[:0]
		}
	}
}

// ringBuffer stores multiple buffers (stripes) and distributes Pushed items
// between them to lower contention.
//
// This implements the "batching" process described in the BP-Wrapper paper
// (section III part A).
type ringBuffer struct {
	pool *sync.Pool
}

// newRingBuffer returns a striped ring buffer. The Consumer in ringConfig will
// be called when individual stripes are full and need to drain their elements.
func newRingBuffer( ringConsumer,  int64) *ringBuffer {
	// LOSSY buffers use a very simple sync.Pool for concurrently reusing
	// stripes. We do lose some stripes due to GC (unheld items in sync.Pool
	// are cleared), but the performance gains generally outweigh the small
	// percentage of elements lost. The performance primarily comes from
	// low-level runtime functions used in the standard library that aren't
	// available to us (such as runtime_procPin()).
	return &ringBuffer{
		pool: &sync.Pool{
			New: func() interface{} { return newRingStripe(, ) },
		},
	}
}

// Push adds an element to one of the internal stripes and possibly drains if
// the stripe becomes full.
func ( *ringBuffer) ( uint64) {
	// Reuse or create a new stripe.
	 := .pool.Get().(*ringStripe)
	.Push()
	.pool.Put()
}